This tool finds unreferenced assets in Unity project.
All code combined into one script for easier portability. So you can just copy-paste DependenciesHunter.cs to your project in any Editor folder.
At first, it calls
to form a map of all assets.
Then it uses:
to find dependencies for each of those assets. As a result dependencies map is formed.
Then it simply finds all assets which are not presented as a dependency within this map. Such assets considered as unused if they aren't marked as to be ignored in this analysis (by a list of RegExp patterns).
To enable addressables usage uncomment the first line.
// #define HUNT_ADDRESSABLES
The tool has two ways to use it. Each has a menu option, and an editor window.
..click on "Tools/Dependencies Hunter" option which will open the "AllProjectAssetsReferencesWindow" window.
..select the assets and use a context menu option "Find References in Project". It will open the "SelectedAssetsReferencesWindow" window with the results.
|Context Menu||Result Window|
In the Analysis Settings foldout you can set files to be ignored by providing a list of RegExp patterns. You can also uncheck the 'Show Unreferenced Assets Only' toggle to view the list of all your project assets with their references number, files sizes etc.
|Analysis Settings||Listing all Assets|
- Through Unity's Package Manager. Use this as git url:
https://github.com/AlexeyPerov/Unity-Dependencies-Hunter.git#upm. UPM support added via template.
- Or you can just copy and paste file DependenciesHunter.cs inside Editor folder
To find missing or empty references in your assets see Missing-References-Hunter.
To analyze your textures and atlases see Textures-Hunter.