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MegaZeux is a game creation system (GCS) created by game developer Alexis Janson in 1994. Originally a DOS program, in 2005 a multi-platform port was released by Exophase. The most recent version of MegaZeux is 2.93, which was released on December 31st, 2023.

MegaZeux is officially supported on Windows, Linux/BSD, MacOS, as well as the NDS, 3DS, Wii, and PSP consoles. Historical support has also existed for GP2X, Pandora, and AmigaOS 4.


Windows releases are packaged with a copy of the game Caverns of Zeux. Older versions are available at DigitalMZX.

  Windows x64           Windows x86           Mac OS X              Mac OS X (PowerPC)    Ubuntu AMD64          Ubuntu i386           Debian AMD64          Debian i386           Fedora x86_64         Raspbian              Android               HTML5 (Emscripten)    Nintendo DS           Nintendo 3DS          Nintendo Wii          Nintendo Switch       PlayStation Portable   Source code

The following platforms have MegaZeux releases available via repository:

  Arch Linux (via AUR)   Void Linux   Gentoo   Amiga OS 4 (outdated)   GP2X (outdated)   Pandora (outdated)

Downloads are also available for the following platform(s), but these platform(s) are not regularly updated:

  MS DOS (MZX 2.70)


MegaZeux 2.9x
Alice Rowan Development/current maintainer
Terryn Help file; testing
Lancer X Development; testing
Adrian Siekierka Development; testing; various ports
Dizzy O'Malley-Morrison Development; testing; Ubuntu/Debian/Raspbian/Arch packages
Spectere Development; testing; Xcode and MSVC projects
Alistair Strachan Development
Others Various

MegaZeux Credits

Programming and Overall Design by Gilead Kutnick (Exophase), Alistair Strachan (ajs), Alice Rowan (Lachesis) and Lancer-X.

Based off of original program and source code by Alexis Janson.

Help file by Terryn.

Default SMZX palette by Joel Lamontagne (LogiCow).

ccv utility by Lancer-X. png2smzx utility by Alan Williams (Mr_Alert). checkres utility by Josh Matthews (Revvy), ajs and Lachesis.

Port contributors: Adrian Siekierka (asiekierka) [3DS], Mr_Alert [Wii], Kevin Vance [NDS], Simon Parzer [GP2X].

Renderer code contributors: LogiCow, Mr_Alert. Shader code contributors: David Cravens (astral), GreaseMonkey.

Icon by Quantum P.; Extra icons by LogiCow. GDM conversion by ajs and MadBrain. Other past contributors: Spider124, Koji, JZig, Akwende, MenTaLguY.

Special Thanks

Dizzy (Testing, .deb and Arch packages) Spectere (Testing, OS X Builds, MSVC project) Terryn (Testing) mzxgiant (MSVC Testing, Bug Fixes) mzxrules (Testing) Quantum P. (OS X Testing / Builds) Wervyn (Testing)


This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA


Want to talk about MegaZeux? Encountered a bug or would like a new feature? The MegaZeux community and development team can be contacted through Discord, GitHub, or the DigitalMZX forums.

MegaZeux Discord
DigitalMZX forums
MegaZeux Bug tracker
MegaZeux Feature requests
AliceLR on GitHub


Official MegaZeux game archive
MegaZeux help file
Development roadmap
Compiling MegaZeux on the official Wiki