diff --git a/config.txt b/config.txt index a58113f62..1551a62b7 100644 --- a/config.txt +++ b/config.txt @@ -503,22 +503,22 @@ # It is possible to emulate key presses using a joystick. If this file # is config.txt these options will apply as a default to all games - # you can put them in game.cnf to apply specifically to game.mzx. -# When placed in a game.cnf file, these settingss will only affect that +# When placed in a game.cnf file, these settings will only affect that # world and any saves loaded from that world; games that swap between # multiple worlds will need a game.cnf file for each world. # A joystick is first specified as joyN where N is the number from # 1 onwards identifying the joystick in your system. You may have -# to experiment to find which joystick is which number, if you have -# multiple ones, otherwise just use 1. Up to 16 joysticks are +# to experiment to find which joystick is which number if you have +# multiple joysticks. Otherwise, just use 1. Up to 16 joysticks are # recognized. # You can currently map three joystick input methods: axes, buttons, -# and one POV hat. Axes/buttons/hates are mapped to keys using a +# and one POV hat. Axes/buttons/hats are mapped to keys using a # number corresponding to the a given key. This number is the same as -# the KEY_PRESSED value for it, and can be determined by checking +# the KEY_PRESSED value for that key and can be determined by checking # keycodes.html or by pressing the key while the debug window (F6) is -# open while testing. +# open during testing. # The option to map a joystick axis is @@ -538,7 +538,7 @@ # and A is the key whose press is emulated when this button is pressed. # You may have to experiment to find the number of a given button. -# The option to map a joystick hat is: +# The option to map a joystick hat is # joyXhat = U, D, L, R @@ -578,12 +578,12 @@ # settings rbumper, r1 Settings Settings[3] F2 (settings) # save ltrigger, l2 Load world Page up F3 (save game) # load rtrigger, r2 Reload save Page down F4 (load save) -# l3 lstick Home -# r3 rstick End +# lstick l3 Home +# rstick r3 End # [1] Aliases are provided for some actions for convenience. The actual # buttons used for these actions won't always correspond to an XInput -# controller for a particular console. +# controller for a particular platform. # [2] This behavior will always override other bindings unless the # exit dialog has been disabled. @@ -592,7 +592,7 @@ # currently. # To assign a joystick generic action to a different key for gameplay, -# the setting +# use the setting # joyX.Y = A