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PS Vita Port #224
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PS Vita Port #224
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* Compiles, links, and runs. * No input support. * Audio support seems to be broken. * Graphics are not scaled. * Currently uses CMake with the Vita SDK.
* Updated CMake project to 2.92b. * Added debug output redirection to the Vita port. * Pulled in logic from the other embedded platforms where appropriate. * Audio and the controller(s?) are now fully functional.
* Disabled 8bpp and 16bpp modes in render_layer to speed up compilation. * Disabled the "select renderer" button in settings.
* Corrected compiler warning for the function prototypes in vita_debug. * Modified linked_list to more closely match MZX's code style.
* vitaio: extended strings to eliminate the chance of an overflow * linked_list: enforced strict C89/C90 variable declaration * render_sdl: removed a spurious newline that I accidentally introduced :(
* Removed CMake project. * Added suggested config file and made all of the necessary Makefile changes.
* Moved convert_internal_unicode from the 3DS port into the main code base. * Used said function to fix the half-broken keyboard handling in the Vita SDL port. >:(
* make clean now properly cleans up the files for both megazeux and mzxrun.
* Implemented `make build` and enabled `make archive`. * Added a note in the installation instructions about the Robotic editor requiring a Bluetooth keyboard.
* Added video output and screen resolution defines for PSVita. * More Vita installation instruction corrections.
* Implemented access() * Added the trailing slash to vitaio_getcwd to correct mistaken permissions error message. * Moved the vitaio include into compat.h, where it belongs
Most of this branch's workarounds can probably be removed now, as vitasdk now has proper cwd handling: |
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#349 looks good, going to go ahead and close this one. |
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Includes everything required to build the PS Vita port.