diff --git a/README.md b/README.md
index 0c05973..a5d692e 100644
--- a/README.md
+++ b/README.md
@@ -1353,7 +1353,7 @@ For example, if a project's texture density is 8 pixel per 1 unit, a texture tha
-### 6.3 Textures Should Be No Bigger than 8192 ![#](https://img.shields.io/badge/lint-unsupported-red.svg)
+### 7.3 Textures Should Be No Bigger than 8192 ![#](https://img.shields.io/badge/lint-unsupported-red.svg)
No texture should have a dimension that exceeds 8192 in size, unless you have a very explicit reason to do so. Often, using a texture this big is simply just a waste of resources.