From dd6c12b8afdf4547674932c7d062aa6835c75d01 Mon Sep 17 00:00:00 2001 From: Allar Date: Tue, 8 Aug 2017 19:59:53 -0700 Subject: [PATCH] fixed bad heading number --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 0c05973..a5d692e 100644 --- a/README.md +++ b/README.md @@ -1353,7 +1353,7 @@ For example, if a project's texture density is 8 pixel per 1 unit, a texture tha -### 6.3 Textures Should Be No Bigger than 8192 ![#](https://img.shields.io/badge/lint-unsupported-red.svg) +### 7.3 Textures Should Be No Bigger than 8192 ![#](https://img.shields.io/badge/lint-unsupported-red.svg) No texture should have a dimension that exceeds 8192 in size, unless you have a very explicit reason to do so. Often, using a texture this big is simply just a waste of resources.