This is an alpha release of LambdaHack, a Haskell game engine library for roguelike games of arbitrary theme, size and complexity. When completed, it will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules, override any of the generic engine components and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Long-term goals for LambdaHack include support for tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour.
The engine comes with a sample code for a little dungeon crawler, called LambdaHack and described in PLAYING.md. The engine and the example game are bundled together in a single Hackage package. You are welcome to create your own game by modifying the sample game and the engine code, but please consider eventually splitting your changes into a separate Hackage package that depends on the upstream library, to help us exchange ideas and share improvements to the common code. There is at least one more game using the LambdaHack library on Hackage, a near-future Sci-Fi game called Allure of the Stars.
Compilation and installation
The library is best compiled and installed via Cabal, which also takes care of all dependencies. The latest official version of the library can be downloaded automatically by Cabal from Hackage as follows
cabal install LambdaHack
For a more current snapshot, download the source from github and run Cabal from the main directory
For the example game, the best frontend (keyboard support and colours) is gtk, but if needed, you may compile the game binary with one of the terminal frontends using Cabal flags, e.g,
cabal install -fvty
To use a crude bot for testing the game, you have to compile with the standard input/output frontend, as follows
cabal install -fstd
and run the bot, for example, in the following way
DumbBot 42 20000000 | LambdaHack > /tmp/log
You may wish to tweak the game configuration file to let the bot play longer, e.g., by making the dungeon much deeper, as in the supplied config.bot.
For more information, visit the wiki (!!!!!!!!!!!!!TODO!!!!!!!!!!) at https://github.com/kosmikus/LambdaHack/wiki and see the files PLAYING.md, CREDITS and LICENSE.