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name: Allure
-- The package version. See the Haskell package versioning policy (PVP)
-- for standards guiding when and how versions should be incremented.
-- http://www.haskell.org/haskellwiki/Package_versioning_policy
-- PVP summary:+-+------- breaking API changes
-- | | +----- non-breaking API additions
-- | | | +--- code changes with no API change
version: 0.5.1.0
synopsis: Near-future Sci-Fi roguelike and tactical squad game
description: Allure of the Stars
is a near-future Sci-Fi roguelike and tactical squad game.
See the wiki for design notes and contribute.
.
<<https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/campaign2.png>>
.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term goals
are high replayability and auto-balancing through procedural
content generation and persistent content modification
based on player behaviour.
.
The game is written using the LambdaHack roguelike game engine
available at <http://hackage.haskell.org/package/LambdaHack>.
homepage: http://allureofthestars.com
bug-reports: http://github.com/AllureOfTheStars/Allure/issues
license: AGPL-3
license-file: LICENSE
tested-with: GHC == 7.6, GHC == 7.8, GHC == 7.10
data-files: GameDefinition/config.ui.default, GameDefinition/scores,
GameDefinition/PLAYING.md, README.md, LICENSE, CREDITS,
CHANGELOG.md
extra-source-files: GameDefinition/MainMenu.ascii, Makefile
author: Andres Loeh, Mikolaj Konarski and others
maintainer: Mikolaj Konarski <mikolaj.konarski@funktory.com>
category: Game
build-type: Simple
cabal-version: >= 1.10
source-repository head
type: git
location: git://github.com/AllureOfTheStars/Allure.git
flag release
description: prepare for a release (expose, optimize, etc.)
default: False
manual: True
executable Allure
hs-source-dirs: GameDefinition
main-is: Main.hs
other-modules: Client.UI.Content.KeyKind,
Content.CaveKind,
Content.ItemKind,
Content.ItemKindActor,
Content.ItemKindOrgan,
Content.ItemKindBlast,
Content.ItemKindTemporary,
Content.ModeKind,
Content.ModeKindPlayer,
Content.PlaceKind,
Content.RuleKind,
Content.TileKind,
TieKnot,
Paths_Allure
build-depends: LambdaHack >= 0.5.1.0 && < 0.5.3.0,
template-haskell >= 2.6 && < 3,
base >= 4 && < 5,
containers >= 0.5.3.0 && < 1,
enummapset-th >= 0.6.0.0 && < 1,
filepath >= 1.2.0.1 && < 2,
text >= 0.11.2.3 && < 2
default-language: Haskell2010
default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings
BangPatterns, RecordWildCards, NamedFieldPuns
other-extensions: TemplateHaskell
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields
ghc-options: -threaded "-with-rtsopts=-C0.005" -rtsopts
if flag(release)
ghc-options: -O2 -fno-ignore-asserts "-with-rtsopts=-N1"
-- TODO: -N
test-suite test
type: exitcode-stdio-1.0
hs-source-dirs: GameDefinition, test
main-is: test.hs
build-depends: LambdaHack,
template-haskell >= 2.6 && < 3,
base >= 4 && < 5,
containers >= 0.5.3.0 && < 1,
enummapset-th >= 0.6.0.0 && < 1,
filepath >= 1.2.0.1 && < 2,
text >= 0.11.2.3 && < 2
default-language: Haskell2010
default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings
BangPatterns, RecordWildCards, NamedFieldPuns
other-extensions: TemplateHaskell
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields
ghc-options: -threaded "-with-rtsopts=-C0.005" -rtsopts
if flag(release)
ghc-options: -O2 -fno-ignore-asserts "-with-rtsopts=-N1"
-- TODO: -N