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the game hangs with 100% cpu use #42

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Mikolaj opened this Issue May 21, 2011 · 1 comment

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Mikolaj commented May 21, 2011

Happened a couple of times with GHC 6 and 7.
No monster sees the player and the player does nothing special
(e.g. searches), so it may be a loop in the AI code after my rewrite,
when the monsters spawn and, e.g., push each other.

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Mikolaj commented Jul 7, 2011

Happens with the vty frontend, too. No useful backtrace. Will trace stuff manually.

@Mikolaj Mikolaj closed this in f04d77d Jul 7, 2011

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