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Switching to FXGL from own engine #1175

Answered by AlmasB
nicymike asked this question in Q&A
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Hi Michael,

  1. There are no different modes available for setting up the "aesthetics" of the application, though this sounds like a potential feature to be included. If you feel this has a general-purpose use case for it, opening an issue would help keep track of this. You can enable/disable/tweak most of these via the GameSettings object inside initSettings().

  2. Here's an example on how to do it from code. Though the API (from the same service) also allows you to load text from .lang files, which are essentially the same as a typical resource bundle.

  3. If it already works for you, there is probably no strong reason to change it to FXGL's way of serializing data. Here's a sample that shows…

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