A collection of data structures and math algorithms commonly used in games.
Java
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src/main/java/com/almasb/gameutils
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README.md

GameUtils

A collection of data structures and math algorithms commonly used in games. The code has been copied / adapted / translated / modified / merged from various sources. Main sources include libGDX and jMonkey. Inspect each file to trace its origin, license and authors. The focus is mainly on public API and ease of use. The library is shaped to seamlessly fit in FXGL but most of it is sufficiently generic to be a part of any other framework.