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Shaders for ReShade injector
HLSL
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Shaders DH_Anime & DH_uniformity_correction : fix for DX11 Nov 11, 2019
Textures dh_uniformity_correction : initial commit Nov 5, 2019
screenshots dh_uniformity_correction : initial commit Nov 5, 2019
README.md dh_uniformity_correction : doc Nov 5, 2019

README.md

dh-reshade-shaders

Shaders for ReShade injector

DH_Anime

This shader can be used to create drawing/anime/manga effects :

  • lining
  • shading
  • saturation

For example :

Skyrim - Original

Skyrim - Original

Skyrim - DH_Anime

Skyrim - DH_Anime Skyrim - DH_Anime Skyrim - DH_Anime Skyrim - DH_Anime Skyrim - DH_Anime Skyrim - DH_Anime

DH_Uniformity_correction

This shader tries to correct screen uniformity.

HOW TO

  1. Run a game with ReShade and the shader enabled, check "Solid color", set "Correction" to 0 and set "Brightness" to a value that shows imperfections the best

  2. Take a photo of the screen in the dark before correction Photo of the screen before correction

  3. From this, create a texture of the defects by cropping and spreading histogram in a image editor (like Photoshop or Paint.net) Defects of the screen Save this file in Textures folder with the name "dh_uniformity_correction.bmp"

  4. Restart the game with the new texture and increase "Correction" until you don't see imperfections anymore. Finally uncheck "Solid color" No correction test (photo and amplified contrasts for visibility): photo amplified contrasts for visibility

Correction set to 0.20 : photo amplified contrasts for visibility

Correction set to 0.25 : photo amplified contrasts for visibility

  1. ????

  2. Profit !

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