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Column in monastery ruin falls in wrong direction #50

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AmProsius opened this issue Jan 6, 2021 · 0 comments · Fixed by #88
Closed

Column in monastery ruin falls in wrong direction #50

AmProsius opened this issue Jan 6, 2021 · 0 comments · Fixed by #88
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impl: change obj var impl: hook engine func impl: hook script func type: world bug validation: validated
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@AmProsius
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@AmProsius AmProsius commented Jan 6, 2021

The column in the monastery ruin falls in the wrong direction.

@AmProsius AmProsius added this to To Do in v1.0.0 via automation Jan 6, 2021
@AmProsius AmProsius added the type: world bug label Jan 9, 2021
@AmProsius AmProsius removed this from To Do in v1.0.0 Jan 9, 2021
@AmProsius AmProsius added the validation: validated label Jan 28, 2021
szapp added a commit that referenced this issue Jan 28, 2021
AmProsius added a commit that referenced this issue Jan 28, 2021
#50: Fix direction and collision of pillar
@AmProsius AmProsius added this to Done in v1.0.0 Feb 9, 2021
@AmProsius AmProsius added this to the v1.0.0 milestone Feb 9, 2021
@szapp szapp added this to MOB property in Fix templates Mar 15, 2021
@szapp szapp added impl: hook engine func impl: hook script func impl: change obj var labels Mar 17, 2021
szapp added a commit that referenced this issue Mar 29, 2021
Move a VOB by position, transform (move/translate/rotate) a VOB by
transformation matrix. The pillar bug is now using one of these
functions.

Refs #50
szapp added a commit that referenced this issue Mar 31, 2021
This function allows instant teleport of NPCs to any kind of
destination. It is to be used in the testsuite only, because it may
break NPC behavior.

Its use is already replaced in the test of #50.
szapp added a commit that referenced this issue Apr 19, 2021
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Labels
impl: change obj var impl: hook engine func impl: hook script func type: world bug validation: validated
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Fix templates
Change VOB property
v1.0.0
  
Done
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