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Commits on Nov 29, 2012
  1. Added acceleration while sliding

    Added deceleration if the player is heavy while going uphill
    Removed useless code
    About to add scaling so if the player goes too high, he stays on the same place on the canvas, but the hills get smaller, making it look like he's gone far above
Commits on Nov 25, 2012
  1. Cleaning up some code

  2. Game logic works depending on time now, not depending on which frame …

    …it is (a.k.a delta timing). Hopefully, this will make it more consistent
Commits on Nov 22, 2012
  1. Separated game logic from rendering

    May eventually throw the logic code in a web worker to improve performance even more
Commits on Nov 18, 2012
  1. Added FPS counter

Commits on Nov 15, 2012
  1. Added speed boost if a "SWOOSH" is achieved, and a speed bump if the …

    …player hits a hill
    Added basic instructions to readme
  2. Added 'BOOM!' log in console for when the player hits a hill face-fir…

    …st, meaning the speed should be reduced
    Added 'SWOOOSH!' for when the player makes a smooth landing; bonus speed
Commits on Nov 13, 2012
  1. Already done:

    Make hills be generated randomly and be consistent. (Converting them to data images right now to avoid redrawing several lines)
    Disallow the player from passing through a hill
    Edgy collision reactions as a byproduct of using angles and being awesome
    To do:
    Make smoother and fun to play
    Possibly make player a sprite
    Maybe add a background parallax
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