Eksplode.re is a Bomberman game made with Godot under BSD3.
This is, for now, a personal project. I just want to have some fun. I think Bomberman can have a lot of new game modes. However, everybody who wants to improve the game is welcome!
DISCLAIMER This is a project done in my spare time (and my first using Godot), mostly when drinking some maté. The code is really ugly for now, I just want to play. Also, I am not a designer nor a sound designer. However this is some ideas I want to implement:
- Some bots, because if you don't have friends you can't play
- Gamemode: The Werewolves of Millers Hollow
- Gamemode: Team Fortress 2
- Gamemode: Chaser (one player try to kill the others)
https://en.wiktionary.org/wiki/eksplodere
Just install Godot and open project.godot. Then, you can do whatever you want.
Because it's the platform I use as a daily basis, I will generate binaries for this platform. The binaries are available via the Releases page (AppImages, x86_64).
If you want to build your own (I don't do reproducible builds for now):
- Install
appimagetool(https://appimage.github.io/appimagetool/). Note: rename the binary toappimagetooland it must be in your$PATH. - Generate
Eksplode.re.x86_64andEksplode.re.pckvia Godot in/bin - Go in the
packagingdirectory sh build-appimage.sh- Enjoy!
Please, feel free to contribute to this project in submitting patches, corrections, opening issues, etc.
If you don't know what you can do, you can look the Issue page.
For more infos and ideas read CONTRIBUTING.md (this file doesn't exists for now) and CODE_OF_CONDUCT.md.



