Engel is a component-based game engine designed to be easily adjusted to any genre of game.
Engel is not finished yet and there are still a few things that need to be implemented before it is ready for use in games.
Engel uses OpenGL, freeglut, and GLM and will be cross platform between Windows and Linux. Mac support will be considered at a later time.
For more information, contact Matthew Marine at AmatsuMarine@gmail.com