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A Unity tile editor dealing with rectangular surfaces. Tiles may be raised, lowered, or have their textures changed.
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Editor/Tile Editor
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TileEditor v2.unitypackage
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readme.md

Unity Tile Editor v2

Tiles are all individual GameObjects with variables for their 4 neighbors (above, below, right, and left). Cliffs are created to link neighboring Tiles.

Each Tile has its own Mesh Collider and cliffs such that the higher tile detects a collision with the cliff.

Cliff materials require a shader that uses the secondary UV set.

For an example, see the included Unity asset

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