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Add function to load a Prefab
programmatically
#71
Comments
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Just realised this needs infrastructure on the guest side for the host to notify it of async events (unless we reuse (What does |
@philpax So there are two different things here; loading and spawning worlds has more to do with maps and other stuff. I think that probably has it's own flow, maybe something like Then on the other hand we have
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Makes sense; I was using
Perhaps we should call it something other than |
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World
with objects and remove entity::spawn_template
Prefab
programmatically
A future extension of this could also be used to save entities for later loading. I'm leaving that as a future development as it'll have to tie in to our story around persistence and general I/O access. |
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