ObjFW is a portable, lightweight framework for the Objective C language. It enables you to write an application in Objective C that will run on any platform supported by ObjFW without having to worry about differences between operating systems or various frameworks that you would otherwise need if you want to be portable.
See https://heap.zone/objfw for more information.
To install ObjFW, just run the following commands:
$ ./configure $ make $ make install
In case you checked out ObjFW from the Git repository, you need to run the following command first:
Building as a macOS or iOS framework
When building for macOS or iOS, everything is built as a
--disable-shared has not been specified to
To build for iOS, use something like this:
$ clang="clang --sysroot $(xcrun --sdk iphoneos --show-sdk-path)" $ export OBJC="$clang -arch armv7 -arch arm64" $ export OBJCPP="$clang -arch armv7 -E" $ export IPHONEOS_DEPLOYMENT_TARGET="10.0" $ ./configure --prefix=/usr/local/ios --host=arm-apple-darwin
To build for the iOS simulator, use something like this:
$ clang="clang --sysroot $(xcrun --sdk iphonesimulator --show-sdk-path)" $ export OBJC="$clang -arch i386 -arch x86_64" $ export OBJCPP="$clang -arch i386 -E" $ export IPHONEOS_DEPLOYMENT_TARGET="10.0" $ ./configure --prefix=/usr/local/iossim --host=i386-apple-darwin
Using the macOS or iOS framework in Xcode
To use the macOS framework in Xcode, you need to add the
your project and add the following flags to
Other C Flags:
Optionally, if you want to use blocks, you also need to add:
Bugs and feature requests
If you find any bugs or have feature requests, feel free to send a mail to firstname.lastname@example.org!
If for whatever reason neither the terms of the QPL nor those of the GPL work for you, a proprietary license for ObjFW including support is available upon request. Just write a mail to email@example.com and we can find a reasonable solution for both parties.