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README.md

Amplify Motion

Amplify Motion was the first Full-scene Motion Blur extension for Unity, released back in 2012, and featured support for both Static and Dynamic objects, including Skinned and Cloth Meshes. It was a big undertaking at a time when Unity was still very far from having native Motion Vectors.

This package is now deprecated and we no longer support it, so we are releasing it to open-source world under the MIT License.

Description

Amplify Motion, previously known as Easyflow Motion Blur, is a complete and fast full-scene vector motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects. Handles translation as well as rotation on camera and dynamic objects using per-pixel vectors.

Features

  • Full-scene vector motion blur
  • Camera and moving objects
  • Variable quality steps
  • High-performance across all platforms
  • Minimal and stable memory overhead
  • Skinned and cloth meshes
  • Particle systems
  • Soft edge bleeding
  • Optimized for Mobile
  • Console support

Supported Platforms

  • All platforms

Software Requirements

Minimum

Unity 4.6.8f1

Recommended

Unity 5.3.0f4+

Quick Guide

  1. Apply "Image Effects/Amplify Motion" to your main camera

  2. Adjust "Quality Steps", "Motion Scale" and "Max Velocity" to fit your needs

2b) When using overlay objects using secondary cameras (e.g. first-person shooter), simply add the camera to the list of "Overlay Cameras". That way both the primary, and secondary cameras will get proper motion blur, as expected.

  1. Enjoy the smooth cinematic feel

Documentation

Please refer to the following website for an up-to-date online manual:

http://amplify.pt/unity/amplify-motion/manual

Feedback

To file error reports, questions or suggestions, you may use our feedback form online:

http://amplify.pt/contact

Or contact us directly:

For general inquiries - info@amplify.pt
For technical support - support@amplify.pt (customers only)

Acknowledgements

Kashif C. Riley for the original pitch http://forum.unity3d.com/members/14129-Neptune_Imaging

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