Amplify Motion was the first Full-scene Motion Blur extension for Unity, released back in 2012, and featured support for both Static and Dynamic objects, including Skinned and Cloth Meshes. It was a big undertaking at a time when Unity was still very far from having native Motion Vectors.
This package is now deprecated and we no longer support it, so we are releasing it to open-source world under the MIT License.
Amplify Motion, previously known as Easyflow Motion Blur, is a complete and fast full-scene vector motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects. Handles translation as well as rotation on camera and dynamic objects using per-pixel vectors.
- Full-scene vector motion blur
- Camera and moving objects
- Variable quality steps
- High-performance across all platforms
- Minimal and stable memory overhead
- Skinned and cloth meshes
- Particle systems
- Soft edge bleeding
- Optimized for Mobile
- Console support
- All platforms
Apply "Image Effects/Amplify Motion" to your main camera
Adjust "Quality Steps", "Motion Scale" and "Max Velocity" to fit your needs
2b) When using overlay objects using secondary cameras (e.g. first-person shooter), simply add the camera to the list of "Overlay Cameras". That way both the primary, and secondary cameras will get proper motion blur, as expected.
- Enjoy the smooth cinematic feel
Please refer to the following website for an up-to-date online manual:
To file error reports, questions or suggestions, you may use our feedback form online:
Or contact us directly:
For general inquiries - email@example.com For technical support - firstname.lastname@example.org (customers only)
Kashif C. Riley for the original pitch http://forum.unity3d.com/members/14129-Neptune_Imaging