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@@ -34,4 +34,4 @@ define([ | |
} | ||
}).placeAt(dom.byId('cesiumContainer')); | ||
}); | ||
}); | ||
}); |
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{ | ||
"components": { | ||
"diffuse" : "vec3(0.0)", | ||
"specular" : "0.0", | ||
"normal" : "normalize(vec3(1.0))", | ||
"emission" : "vec3(0.0)", | ||
"alpha" : "1.0" | ||
} | ||
} |
20 changes: 20 additions & 0 deletions
20
Documentation/Schemas/Fabric/Examples/MaterialHierarchy.json
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{ | ||
"materials" : { | ||
"hot" : { | ||
"components" : { | ||
"diffuse" : "vec3(1.0, 0.0, 0.0)" | ||
} | ||
}, | ||
"cold" : { | ||
"components" : { | ||
"diffuse" : "vec3(0.0, 1.0, 0.0)" | ||
} | ||
} | ||
}, | ||
"uniforms" : { | ||
"temperature" : 0.5 | ||
}, | ||
"components" : { | ||
"diffuse" : "mix(cold.diffuse, hot.diffuse, temperature)" | ||
} | ||
} |
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26
Documentation/Schemas/Fabric/Examples/MaterialHierarchy2.json
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{ | ||
"materials" : { | ||
"hot" : { | ||
"uniforms" : { | ||
"hot": "hot.jpg" | ||
}, | ||
"components" : { | ||
"diffuse" : "texture2D(hot, materialInput.st).rgb" | ||
} | ||
}, | ||
"cold" : { | ||
"uniforms" : { | ||
"cold": "cold.jpg" | ||
}, | ||
"components" : { | ||
"diffuse" : "texture2D(cold, materialInput.st).rgb" | ||
} | ||
} | ||
}, | ||
"uniforms" : { | ||
"temperature" : 0.5 | ||
}, | ||
"components" : { | ||
"diffuse" : "mix(cold.diffuse, hot.diffuse, temperature)" | ||
} | ||
} |
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{ | ||
"uniforms": { | ||
"mymat2" : [0.0, 1.0, 2.0, 3.0], | ||
"mymat3" : [0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0], | ||
"mymat4" : [0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0] | ||
}, | ||
"components": { | ||
"diffuse" : "vec3(mymat2[0][0], mymat3[0][0], mymat4[0][0])" | ||
} | ||
} |
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{ | ||
"source" : "agi_material agi_getMaterial(agi_materialInput m) { return agi_getDefaultMaterial(m); }" | ||
} |
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19
Documentation/Schemas/Fabric/Examples/TextureUniforms.json
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{ | ||
"uniforms": { | ||
"mytexture2D" : "../../Images/earthspec1k.jpg", | ||
"myothertexture2D" : "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAC/SURBVDhPrZPRDYQgEEQpjVKuFEvhw0IoxU6QgQwMK+vdx5FsooT3GHdjCM4qZnnnHvvkYoxFi/uvIhwiRCClXFC6v5UQ1uQAsbrkHCLsbaPjFgIzQQc1yUOwu33ePGE3BQUaee2BpjhbP5YUmkAlbNzsAURfBDqJnMIyyv4JjsCCgCnIR32uZUfcJuGBOwEk6bOKhoAADh31EIq3MgFg1mgkE1BA2AoUZoo2iZ3gyqGgmMDC/xWwkfb3/eUd7A1v3kxjNW9taQAAAABJRU5ErkJggg==", | ||
"mycubemap": { | ||
"positiveX" : "posx.jpg", | ||
"negativeX" : "negx.jpg", | ||
"positiveY" : "negy.jpg", | ||
"negativeY" : "posy.jpg", | ||
"positiveZ" : "posz.jpg", | ||
"negativeZ" : "negz.jpg" | ||
} | ||
}, | ||
"components": { | ||
"diffuse" : "textureCube(mycubemap, normalize(vec3(1.0))).rgb /* not an interesting reflection */", | ||
"specular" : "texture2D(myothertexture2D, materialInput.st).r", | ||
"emission" : "texture2D(mytexture2D, materialInput.st).rgb" | ||
} | ||
} |
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{ | ||
"uniforms": { | ||
"myfloat" : 0.0, | ||
"myvec2" : { | ||
"x" : 0.0, | ||
"y" : 1.0 | ||
}, | ||
"myvec3" : { | ||
"x" : 0.0, | ||
"y" : 1.0, | ||
"z" : 2.0 | ||
}, | ||
"myvec4" : { | ||
"x" : 0.0, | ||
"y" : 1.0, | ||
"z" : 2.0, | ||
"w" : 3.0 | ||
} | ||
}, | ||
"components": { | ||
"diffuse" : "myvec3", | ||
"specular" : "myfloat", | ||
"normal" : "myvec3", | ||
"emission" : "myvec3", | ||
"alpha" : "myfloat" | ||
} | ||
} |
27 changes: 27 additions & 0 deletions
27
Documentation/Schemas/Fabric/Examples/VectorUniforms2.json
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{ | ||
"uniforms": { | ||
"myfloat" : 0.0, | ||
"myvec2" : { | ||
"r" : 0.0, | ||
"g" : 1.0 | ||
}, | ||
"myvec3" : { | ||
"r" : 0.0, | ||
"g" : 1.0, | ||
"b" : 2.0 | ||
}, | ||
"myvec4" : { | ||
"r" : 0.0, | ||
"g" : 1.0, | ||
"b" : 2.0, | ||
"a" : 3.0 | ||
} | ||
}, | ||
"components": { | ||
"diffuse" : "myvec3", | ||
"specular" : "myfloat", | ||
"normal" : "myvec3", | ||
"emission" : "myvec3", | ||
"alpha" : "myfloat" | ||
} | ||
} |
27 changes: 27 additions & 0 deletions
27
Documentation/Schemas/Fabric/Examples/VectorUniforms3.json
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{ | ||
"uniforms": { | ||
"myfloat" : 0.0, | ||
"myvec2" : { | ||
"s" : 0.0, | ||
"t" : 1.0 | ||
}, | ||
"myvec3" : { | ||
"s" : 0.0, | ||
"t" : 1.0, | ||
"p" : 2.0 | ||
}, | ||
"myvec4" : { | ||
"s" : 0.0, | ||
"t" : 1.0, | ||
"p" : 2.0, | ||
"q" : 3.0 | ||
} | ||
}, | ||
"components": { | ||
"diffuse" : "myvec3", | ||
"specular" : "myfloat", | ||
"normal" : "myvec3", | ||
"emission" : "myvec3", | ||
"alpha" : "myfloat" | ||
} | ||
} |
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{ | ||
"title": "Material", | ||
"description": "A material composed of uniforms, an agi_getMaterial GLSL function, and potentially other materials.", | ||
"type": "object", | ||
"properties": { | ||
"id": { | ||
"type": "string", | ||
"description": "A unique identifier for this material type." | ||
}, | ||
|
||
"materials": { | ||
"type": "object", | ||
"description": "Materials used by this material. This enables building a hierarchy of materials. For example, reflection and refraction materials can be combined to create a Fresnel material, and then the Fresnel material can be combined with a specular map material to create a water material.", | ||
"properties": { | ||
}, | ||
"additionalProperties": { | ||
"$ref": "Material.schema.json" | ||
} | ||
}, | ||
|
||
"uniforms": { | ||
"type": "object", | ||
"description": "Uniform variables, and their default values, that are input to this material. Texture and cube-map face uniform values are specified as an image URL or a <a href=\"https://developer.mozilla.org/en/data_URIs\">data URI</a>. Alternatively, a placeholder RGBA white texture can be used by specifying agi_defaultImage or agi_defaultCubeMap for textures or cube-maps, respectively.", | ||
"properties": { | ||
}, | ||
"additionalProperties": { | ||
"type": ["string", "number", "integer", "boolean", "object", "array"], | ||
|
||
"format": "uri", | ||
|
||
"items": { | ||
"type": "number", | ||
"description": "A floating-point component in a mat2, mat3, or mat4." | ||
}, | ||
"minItems" : 4, | ||
"maxItems" : 16, | ||
|
||
"properties": { | ||
"x": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The x component of a floating-point, integer, or boolean vec2, vec3, or vec4." | ||
}, | ||
"y": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The y component of a floating-point, integer, or boolean vec2, vec3, or vec4." | ||
}, | ||
"z": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The z component of a floating-point, integer, or boolean vec3 or vec4." | ||
}, | ||
"w": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The w component of a floating-point, integer, or boolean vec4." | ||
}, | ||
|
||
"r": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The r component of a floating-point, integer, or boolean vec2, vec3, or vec4." | ||
}, | ||
"g": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The g component of a floating-point, integer, or boolean vec2, vec3, or vec4." | ||
}, | ||
"b": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The b component of a floating-point, integer, or boolean vec3 or vec4." | ||
}, | ||
"a": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The a component of a floating-point, integer, or boolean vec4." | ||
}, | ||
|
||
"s": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The r component of a floating-point, integer, or boolean vec2, vec3, or vec4." | ||
}, | ||
"t": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The g component of a floating-point, integer, or boolean vec2, vec3, or vec4." | ||
}, | ||
"p": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The b component of a floating-point, integer, or boolean vec3 or vec4." | ||
}, | ||
"q": { | ||
"type": ["number", "integer", "boolean"], | ||
"description": "The a component of a floating-point, integer, or boolean vec4." | ||
}, | ||
|
||
"positiveX": { | ||
"type": "string", | ||
"format": "uri", | ||
"description": "An image for the +x side of a cube map. The image is specified as a URL. For broadest client compatibility, the URL should be accessible via Cross-Origin Resource Sharing (CORS). The URL may also be a <a href=\"https://developer.mozilla.org/en/data_URIs\">data URI</a>." | ||
}, | ||
"negativeX": { | ||
"type": "string", | ||
"format": "uri", | ||
"description": "An image for the -x side of a cube map. The image is specified as a URL. For broadest client compatibility, the URL should be accessible via Cross-Origin Resource Sharing (CORS). The URL may also be a <a href=\"https://developer.mozilla.org/en/data_URIs\">data URI</a>." | ||
}, | ||
"positiveY": { | ||
"type": "string", | ||
"format": "uri", | ||
"description": "An image for the +y side of a cube map. The image is specified as a URL. For broadest client compatibility, the URL should be accessible via Cross-Origin Resource Sharing (CORS). The URL may also be a <a href=\"https://developer.mozilla.org/en/data_URIs\">data URI</a>." | ||
}, | ||
"negativeY": { | ||
"type": "string", | ||
"format": "uri", | ||
"description": "An image for the -y side of a cube map. The image is specified as a URL. For broadest client compatibility, the URL should be accessible via Cross-Origin Resource Sharing (CORS). The URL may also be a <a href=\"https://developer.mozilla.org/en/data_URIs\">data URI</a>." | ||
}, | ||
"positiveZ": { | ||
"type": "string", | ||
"format": "uri", | ||
"description": "An image for the +z side of a cube map. The image is specified as a URL. For broadest client compatibility, the URL should be accessible via Cross-Origin Resource Sharing (CORS). The URL may also be a <a href=\"https://developer.mozilla.org/en/data_URIs\">data URI</a>." | ||
}, | ||
"negativeZ": { | ||
"type": "string", | ||
"format": "uri", | ||
"description": "An image for the -z side of a cube map. The image is specified as a URL. For broadest client compatibility, the URL should be accessible via Cross-Origin Resource Sharing (CORS). The URL may also be a <a href=\"https://developer.mozilla.org/en/data_URIs\">data URI</a>." | ||
} | ||
}, | ||
"dependencies": { | ||
"x": "y", | ||
"y": "x", | ||
"z": ["x", "y"], | ||
"w": ["x", "y", "z"], | ||
|
||
"r": "g", | ||
"g": "r", | ||
"b": ["r", "g"], | ||
"a": ["r", "g", "b"], | ||
|
||
"s": "t", | ||
"t": "s", | ||
"p": ["s", "t"], | ||
"q": ["s", "t", "p"], | ||
|
||
"positiveX": ["negativeX", "positiveY", "negativeY", "positiveZ", "negativeZ"], | ||
"negativeX": ["positiveX", "positiveY", "negativeY", "positiveZ", "negativeZ"], | ||
"positiveY": ["positiveX", "negativeX", "negativeY", "positiveZ", "negativeZ"], | ||
"negativeY": ["positiveX", "negativeX", "positiveY", "positiveZ", "negativeZ"], | ||
"positiveZ": ["positiveX", "negativeX", "positiveY", "negativeY", "negativeZ"], | ||
"negativeZ": ["positiveX", "negativeX", "positiveY", "negativeY", "positiveZ"] | ||
}, | ||
"additionalProperties": false | ||
} | ||
}, | ||
|
||
"components": { | ||
"type": "object", | ||
"description": "The diffuse, specular, normal, emission, and alpha components returned by this material. The components or source property is required, but not both.", | ||
"properties": { | ||
"diffuse" : { | ||
"type": "string", | ||
"default" : "vec3(0.0)", | ||
"description": "A GLSL expression returning the diffuse component of this material. The diffuse component is a vec3 defining incoming light that scatters evenly in all directions." | ||
}, | ||
"specular" : { | ||
"type": "string", | ||
"default" : "0.0", | ||
"description": "A GLSL expression returning the specular component of this material. The specular component is a float defining the intensity of incoming light reflecting in a single direction." | ||
}, | ||
"normal" : { | ||
"type": "string", | ||
"description": "A GLSL expression returning the normal component of this material. The normal component is a vec3 defining the surface's normal in tangent coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal." | ||
}, | ||
"emission" : { | ||
"type": "string", | ||
"default" : "vec3(0.0)", | ||
"description": "A GLSL expression returning the emission component of this material. The emission component is a vec3 defining light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light." | ||
}, | ||
"alpha" : { | ||
"type": "string", | ||
"default" : "1.0", | ||
"description": "A GLSL expression returning the alpha component of this material. The alpha component is a float defining the opacity of this material. 0.0 is completely transparent; 1.0 is completely opaque." | ||
} | ||
} | ||
}, | ||
"source": { | ||
"type": "string", | ||
"description": "GLSL source for the agi_getMaterial function with a full function definition. The components or source property is required, but not both.", | ||
"pattern" : "agi_getMaterial" | ||
} | ||
} | ||
} |
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