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Update CHANGES.md and build.xml for b11 release.

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commit 853e87e834d7ceee37d018e41ad44f7a0e055566 1 parent b931d8a
@mrmattf mrmattf authored
Showing with 5 additions and 5 deletions.
  1. +4 −4 CHANGES.md
  2. +1 −1  build.xml
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8 CHANGES.md
@@ -4,10 +4,10 @@ Change Log
Beta Releases
-------------
-### b11 - xx/xx/2012
+### b11 - 12/03/2012
* Breaking changes:
- * Widget render loop now started by default. Startup code changed, see Sandcastle examples.
+ * Widget render loop now started by default. Startup code changed, see `Sandcastle` examples.
* Changed `Timeline.makeLabel` to take a `JulianDate` instead of a JavaScript date parameter.
* Default Earth imagery has been moved to a new package `Assets`. Images used by `Sandcastle` examples have been moved to the Sandcastle folder, and images used by the Dojo widgets are now self-contained in the `Widgets` package.
* `positionToEyeEC` in `czm_materialInput` is no longer normalized by default.
@@ -23,8 +23,8 @@ Beta Releases
* Improved lighting in Columbus view and on polygons, ellipsoids, and sensors.
* Fixed atmosphere rendering artifacts and improved Columbus view transition.
* Fixed jitter artifacts with billboards and polylines.
-* Added `TileMapServiceImageryProvider`. See the Imagery Layers Sandbox example.
-* Added `Water` material. See the Materials Sandbox example.
+* Added `TileMapServiceImageryProvider`. See the Imagery Layers `Sandcastle` example.
+* Added `Water` material. See the Materials `Sandcastle` example.
* Added `SkyBox` to draw stars. Added `CesiumWidget.showSkyBox` and `CesiumViewerWidget.showSkyBox`.
* Added new `Matrix4` functions: `Matrix4.multiplyByTranslation`, `multiplyByPoint`, and `Matrix4.fromScale`. Added `Matrix3.fromScale`.
* Added `EncodedCartesian3`, which is used to eliminate jitter when drawing primitives.
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2  build.xml
@@ -82,7 +82,7 @@
<property name="build.minification" value="false" />
<!-- Inputs -->
- <property name="version" value="b10" />
+ <property name="version" value="b11" />
<property name="sourceDirectory" location="Source" />
<property name="shadersDirectory" location="${sourceDirectory}/Shaders" />
<property name="examplesDirectory" location="Examples" />
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