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Image-based lighting #7172
Adds the ability to add image-based lighting to a model.
The reason is because the prototype wasn't using the BRDF LUT. You can see by commenting out this line:
Dec 19, 2018
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I was looking over the code (great work!
From what I understand you are using the spherical harmonics generated with
This means that reconstruction in the shader should be as simple as:
As implemented here in the Filament engine:
There is mention about
Another thing I noticed is that
One last thing you might not have been aware of is that in the metadata of the outputted