@hpinkos hpinkos released this Aug 1, 2017 · 11760 commits to master since this release

Assets 3

1.17 - 2016-01-04

Highlights include:

  • Reduced the amount of GPU and CPU memory used by terrain by using compression. The CPU memory was reduced by up to 40%.
  • Added the ability to manipulate Model node transformations via CZML and the Entity API. See the new Sandcastle example: CZML Model - Node Transformations. #3316
  • Added Globe.tileLoadProgressEvent, which is raised when the length of the tile load queue changes, enabling incremental loading indicators.

See the change log for a full list of changes