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1.17 - 2016-01-04
- Reduced the amount of GPU and CPU memory used by terrain by using compression. The CPU memory was reduced by up to 40%.
- Added the ability to manipulate
Modelnode transformations via CZML and the Entity API. See the new Sandcastle example: CZML Model - Node Transformations. #3316
Globe.tileLoadProgressEvent, which is raised when the length of the tile load queue changes, enabling incremental loading indicators.
See the change log for a full list of changes