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@hpinkos hpinkos released this Aug 1, 2017 · 17150 commits to master since this release

1.3 - 2014-11-03

Highlights include:

  • Worked around a shader compilation regression in Firefox 33 and 34 by falling back to a less precise shader on those browsers. #2197
  • Added support to the CesiumTerrainProvider for terrain tiles with more than 64K vertices, which is common for sub-meter terrain.
  • Added Primitive.compressVertices. When true (default), geometry vertices are compressed to save GPU memory.

See the change log for a full list of changes

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