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This repository was archived by the owner on Nov 10, 2018. It is now read-only.
ROBLOX will crash if you try to send a table that points to itself through the BindableEvent. I suspect it's because of the ROBLOX serializer, no other reason would force a recursion through a table as far as I can tell.
Example code that results in the crash, yes, parts of it are generic, but I don't want to share the 20,000 lines of code.
The above code creates a table that refers to itself. The below code contains a signal event that pushes through using the BindableEvent object, which serializes ROBLOX tables (as far as I can tell). This results in an infinite loop, since the serilizer doesn't have pointers, and you get a beautiful crash.
The beautiful output;
Which is really hard to debug.