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Copy pathDemoMultipleReceivers.cs
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85 lines (71 loc) · 2.09 KB
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using System;
using System.Windows.Forms;
using SynchronousMessageSystem;
namespace DemoApplication;
public partial class DemoMultipleReceivers : Form
{
private ActorSystem ActorSystem { get; }
public DemoMultipleReceivers()
{
InitializeComponent();
// 1. Create the actor system.
ActorSystem = new ActorSystem();
}
private void DemoMultipleReceivers_Load(object sender, EventArgs e)
{
// 2. Create the actors.
ActorSystem.AddActor(new Actor1D());
ActorSystem.AddActor(new Actor2D());
ActorSystem.AddActor(new Actor3D());
}
private void button1_Click(object sender, EventArgs e)
{
// 5. Send a string to Actor2d.
ActorSystem.GetActor<Actor1D>()!.SendMessage();
}
}
public class Actor1D : Actor
{
public void SendMessage()
{
Talk("Hello!");
}
public override void Other(Actor sender, ActorMatch? address, object message)
{
}
}
public class Actor2D : Actor
{
public Actor2D()
{
// 3. Register for string messages.
MatchList.Add(new ActorMatch(typeof(string), StringReceiver1));
MatchList.Add(new ActorMatch(typeof(string), StringReceiver2));
}
public override void Other(Actor sender, ActorMatch? address, object message)
{
}
private void StringReceiver1(Actor sender, ActorMatch address, object message)
{
MessageBox.Show($@"String receiver 1 in {GetType().Name} got: {message}");
}
private void StringReceiver2(Actor sender, ActorMatch address, object message)
{
MessageBox.Show($@"String receiver 2 in {GetType().Name} got: {message}");
}
}
public class Actor3D : Actor
{
public Actor3D()
{
// 4. Also register for string messages.
MatchList.Add(new ActorMatch(typeof(string), StringReceiver));
}
public override void Other(Actor sender, ActorMatch? address, object message)
{
}
private void StringReceiver(Actor sender, ActorMatch address, object message)
{
MessageBox.Show($@"String receiver in {GetType().Name} got: {message}");
}
}