MMF2: Dead Reckoning extension
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OtherPlatforms/Flash
res
Common.h
DRValue.cpp
DRValue.h
DeadReckoning.dsp
DeadReckoning.dsw
DeadReckoning.sln
DeadReckoning.vcproj
Edittime.cpp
Ext.def
Ext.rc
General.cpp
Main.cpp
Main.h
ObjectSelection.cpp
ObjectSelection.h
README.txt
Runtime.cpp
resource.h

README.txt

The Dead Reckoning object solves the problem of handling object movements in multiplayer games where it isn't feasable to constantly send updates over the network. The Dead Reckoning object predicts the movement of the objects in-between updates from the server and makes their movement look more natural and realistic.