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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<!--
Attributions, credit and copyright
Copyright (C) 2012 André jr Steenveld all rights reserved
Licensed under the MIT public license for the full license see the LICENSE file
Libaries and other sources used:
- Dojo toolkit under the new BSD license http://bugs.dojotoolkit.org/browser/dojo/trunk/LICENSE
- ES5 shim under https://github.com/kriskowal/es5-shim/blob/master/LICENSE
-->
<head>
<title>Random vs. Random</title>
<link rel="stylesheet" type="text/css" href="./style/style.css"></link>
<link rel="stylesheet" type="text/css" href="./script/dijit/themes/tundra/tundra.css"></link>
</head>
<body class="tundra">
<div>
<p id="board-container"></p>
<p id="button-container"></p>
</div>
<script type="text/javascript">
dojoConfig = {
async: true,
parseOnLoad: false,
packages: [
{ name: "lib", location: "../lib" },
{ name: "chess", location: "../chess" }
],
trace: {
// these are listed so it's simple to turn them on/off while debugging loading
"loader-inject":0,
"loader-define":0,
"loader-exec-module":0,
"loader-run-factory":0,
"loader-finish-exec":0,
"loader-define-module":0
}
};
</script>
<script type="text/javascript" src="./script/lib/es5.js"></script>
<script type="text/javascript" src="./script/dojo/dojo.js"></script>
<script type="text/javascript">
var board = null,
game = null,
bPlayer = null,
wPlayer = null;
var chess_timer = null;
require([
"chess", "lib",
"dojo", "dojo/dom-construct",
"chess/Game", "chess/ai/Random",
"chess/Renderer",
"dojo/query",
"dijit/form/Button",
"dojo/on"
],
function( chess, lib, dojo, dom, Game, Random, Renderer, $, Button, connect ){
board = new chess.board.Board( );
// White pieces in starting position
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.a2 }); new chess.pieces.Rook({ color: "white", board: board, field: board.fields.a1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.b2 }); new chess.pieces.Knight({ color: "white", board: board, field: board.fields.b1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.c2 }); new chess.pieces.Bishop({ color: "white", board: board, field: board.fields.c1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.d2 }); new chess.pieces.Queen({ color: "white", board: board, field: board.fields.d1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.e2 }); new chess.pieces.King({ color: "white", board: board, field: board.fields.e1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.f2 }); new chess.pieces.Bishop({ color: "white", board: board, field: board.fields.f1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.g2 }); new chess.pieces.Knight({ color: "white", board: board, field: board.fields.g1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.h2 }); new chess.pieces.Rook({ color: "white", board: board, field: board.fields.h1 });
// Black pieces in stating position
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.a7 }); new chess.pieces.Rook({ color: "black", board: board, field: board.fields.a8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.b7 }); new chess.pieces.Knight({ color: "black", board: board, field: board.fields.b8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.c7 }); new chess.pieces.Bishop({ color: "black", board: board, field: board.fields.c8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.d7 }); new chess.pieces.Queen({ color: "black", board: board, field: board.fields.d8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.e7 }); new chess.pieces.King({ color: "black", board: board, field: board.fields.e8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.f7 }); new chess.pieces.Bishop({ color: "black", board: board, field: board.fields.f8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.g7 }); new chess.pieces.Knight({ color: "black", board: board, field: board.fields.g8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.h7 }); new chess.pieces.Rook({ color: "black", board: board, field: board.fields.h8 });
game = new chess.Game({ board: board });
// Because we want to do some debugging we will attach ourselfs to the game object
// and log all the events.
var placed = game.on( "Placed", function( ){ console.log( "Game#onPlaced ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
moved = game.on( "Moved", function( ){ console.log( "Game#onMoved ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
check = game.on( "Check", function( ){ console.log( "Game#onCheck ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
staleMate = game.on( "StaleMate", function( ){ console.log( "Game#onStaleMate ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
checkMate = game.on( "CheckMate", function( ){ console.log( "Game#onCheckMate ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
surrender = game.on( "Surrender", function( ){ console.log( "Game#onSurrender ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
start = game.on( "Start", function( ){ console.log( "Game#onStart ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
draw = game.on( "Draw", function( ){ console.log( "Game#onDraw ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
end = game.on( "End", function( ){ console.log( "Game#onEnd ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
playerJoin = game.on( "PlayerJoin", function( ){ console.log( "Game#onPlayerJoin ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
playerLeave = game.on( "PlayerLeave", function( ){ console.log( "Game#onPlayerLeaver ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } );
game.on( "Moved", function( ){
dojo.attr( "board-container", { innerHTML: Renderer.render( board ) });
});
dojo.ready( function( ){
dojo.attr( "board-container", { innerHTML: Renderer.render( board ) });
chess_timer = ( function( ){
var start = new Date( ).getTime( );
return function( ){
return ( new Date( ) ).getTime( ) - start;
}
} )( );
// The players need the button to be properly intialized... Buh.. not neat but it works.
bPlayer = new Random({ color: "black", game: game });
wPlayer = new Random({ color: "white", game: game });
var button = new Button({
label: "Start game",
onClick: game.start.bind( game )
});
button.placeAt( "button-container" );
button.startup( );
});
});
</script>
</body>
</html>
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