Skip to content
This repository

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
branch: master
Fetching contributors…

Cannot retrieve contributors at this time

file 163 lines (115 sloc) 7.273 kb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>

<!--
Attributions, credit and copyright
Copyright (C) 2012 André jr Steenveld all rights reserved
Licensed under the MIT public license for the full license see the LICENSE file
Libaries and other sources used:
- Dojo toolkit under the new BSD license http://bugs.dojotoolkit.org/browser/dojo/trunk/LICENSE
- ES5 shim under https://github.com/kriskowal/es5-shim/blob/master/LICENSE
-->

<head>

<title>Random vs. Random</title>
<link rel="stylesheet" type="text/css" href="./style/style.css"></link>
<link rel="stylesheet" type="text/css" href="./script/dijit/themes/tundra/tundra.css"></link>

</head>

<body class="tundra">

<div>
<p id="board-container"></p>

<p id="button-container"></p>

</div>

<script type="text/javascript">
dojoConfig = {
async: true,
parseOnLoad: false,

packages: [
{ name: "lib", location: "../lib" },
{ name: "chess", location: "../chess" }
],

trace: {
// these are listed so it's simple to turn them on/off while debugging loading
"loader-inject":0,
"loader-define":0,
"loader-exec-module":0,
"loader-run-factory":0,
"loader-finish-exec":0,
"loader-define-module":0
}
};
</script>

<script type="text/javascript" src="./script/lib/es5.js"></script>
<script type="text/javascript" src="./script/dojo/dojo.js"></script>
<script type="text/javascript">

var board = null,
game = null,
bPlayer = null,
wPlayer = null;

var chess_timer = null;

require([
"chess", "lib",

"dojo", "dojo/dom-construct",

"chess/Game", "chess/ai/Random",

"chess/Renderer",

"dojo/query",

"dijit/form/Button",

"dojo/on"

],

function( chess, lib, dojo, dom, Game, Random, Renderer, $, Button, connect ){

board = new chess.board.Board( );

// White pieces in starting position
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.a2 }); new chess.pieces.Rook({ color: "white", board: board, field: board.fields.a1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.b2 }); new chess.pieces.Knight({ color: "white", board: board, field: board.fields.b1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.c2 }); new chess.pieces.Bishop({ color: "white", board: board, field: board.fields.c1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.d2 }); new chess.pieces.Queen({ color: "white", board: board, field: board.fields.d1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.e2 }); new chess.pieces.King({ color: "white", board: board, field: board.fields.e1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.f2 }); new chess.pieces.Bishop({ color: "white", board: board, field: board.fields.f1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.g2 }); new chess.pieces.Knight({ color: "white", board: board, field: board.fields.g1 });
new chess.pieces.Pawn({ color: "white", board: board, field: board.fields.h2 }); new chess.pieces.Rook({ color: "white", board: board, field: board.fields.h1 });

// Black pieces in stating position
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.a7 }); new chess.pieces.Rook({ color: "black", board: board, field: board.fields.a8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.b7 }); new chess.pieces.Knight({ color: "black", board: board, field: board.fields.b8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.c7 }); new chess.pieces.Bishop({ color: "black", board: board, field: board.fields.c8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.d7 }); new chess.pieces.Queen({ color: "black", board: board, field: board.fields.d8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.e7 }); new chess.pieces.King({ color: "black", board: board, field: board.fields.e8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.f7 }); new chess.pieces.Bishop({ color: "black", board: board, field: board.fields.f8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.g7 }); new chess.pieces.Knight({ color: "black", board: board, field: board.fields.g8 });
new chess.pieces.Pawn({ color: "black", board: board, field: board.fields.h7 }); new chess.pieces.Rook({ color: "black", board: board, field: board.fields.h8 });

game = new chess.Game({ board: board });

// Because we want to do some debugging we will attach ourselfs to the game object
// and log all the events.

var placed = game.on( "Placed", function( ){ console.log( "Game#onPlaced ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
moved = game.on( "Moved", function( ){ console.log( "Game#onMoved ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
check = game.on( "Check", function( ){ console.log( "Game#onCheck ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
staleMate = game.on( "StaleMate", function( ){ console.log( "Game#onStaleMate ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
checkMate = game.on( "CheckMate", function( ){ console.log( "Game#onCheckMate ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
surrender = game.on( "Surrender", function( ){ console.log( "Game#onSurrender ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
start = game.on( "Start", function( ){ console.log( "Game#onStart ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
draw = game.on( "Draw", function( ){ console.log( "Game#onDraw ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
end = game.on( "End", function( ){ console.log( "Game#onEnd ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
playerJoin = game.on( "PlayerJoin", function( ){ console.log( "Game#onPlayerJoin ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } ),
playerLeave = game.on( "PlayerLeave", function( ){ console.log( "Game#onPlayerLeaver ( " + chess_timer( ) + "ms )::", arguments[ 0 ] ); } );

game.on( "Moved", function( ){

dojo.attr( "board-container", { innerHTML: Renderer.render( board ) });

});

dojo.ready( function( ){

dojo.attr( "board-container", { innerHTML: Renderer.render( board ) });

chess_timer = ( function( ){
var start = new Date( ).getTime( );
return function( ){
return ( new Date( ) ).getTime( ) - start;
}
} )( );

// The players need the button to be properly intialized... Buh.. not neat but it works.
bPlayer = new Random({ color: "black", game: game });
wPlayer = new Random({ color: "white", game: game });

var button = new Button({

label: "Start game",
onClick: game.start.bind( game )

});

button.placeAt( "button-container" );
button.startup( );

});

});

</script>

</body>

</html>
Something went wrong with that request. Please try again.