From 4bd3f970a71b5af40fe9d71228bbb48347a5025c Mon Sep 17 00:00:00 2001 From: Andrettin Date: Mon, 14 Dec 2015 20:18:25 +0100 Subject: [PATCH] Fix to issue with unit character saving for saved games --- src/unit/unit_save.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/unit/unit_save.cpp b/src/unit/unit_save.cpp index 75f2f1d99..755e3fc44 100644 --- a/src/unit/unit_save.cpp +++ b/src/unit/unit_save.cpp @@ -360,9 +360,9 @@ void SaveUnit(const CUnit &unit, CFile &file) file.printf(",\n \"variation\", %d,", unit.Variation); if (unit.Character != NULL) { if (!unit.Character->Custom) { - file.printf(",\n \"character\", %d,", unit.Character->GetFullName()); + file.printf(",\n \"character\", %d,", unit.Character->GetFullName().c_str()); } else { - file.printf(",\n \"custom-hero\", %d,", unit.Character->GetFullName()); + file.printf(",\n \"custom-hero\", %d,", unit.Character->GetFullName().c_str()); } } //Wyrmgus end