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LatLong_lens shader for mental ray x64

Jan 12, 2013 - Version 2.1

The original latlong_lens shader was written by Ralf Habel
ralf.habel@vi-motion.de

64-bit compiles, and 3DS Max + Softimage Support by Andrew Hazelden
andrew@andrewhazelden.com
http://www.andrewhazelden.com/blog

Overview

This package includes the Mac OS X x64, Windows x64, and Linux x64 builds of the latlong_lens mental ray shader for Maya, 3DS Max, Softimage, and Mental Ray Standalone. The latlong_lens shader is designed to render equirectangular images.

latlong sample image

Rendering Tip

The best equirectangular image output is from rendering with a 2:1 aspect ratio. (Like a 2048x1024 pixel or 4096x2048 pixel output)

For the best rendering output results in Maya you should use a mental ray surface material along with the mentalRayTexture nodes. This will reduce the chances of image filtering artifacts on the rendered image.

About

The latlong_lens shader is designed to render equirectangular images using mental ray.

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