The latlong_lens shader is designed to render equirectangular images using mental ray.
Switch branches/tags
Nothing to show
Clone or download
Permalink
Failed to load latest commit information.
Development v2.1 Jan 19, 2014
Maya_and_3DS_Max_files Rename README.MD to README.md Jan 19, 2014
Softimage_files Rename README.MD to README.md Jan 19, 2014
.gitattributes v2.1 Jan 19, 2014
.gitignore v2.1 Jan 19, 2014
README.html v2.1 Jan 19, 2014
README.md Rename README.MD to README.md Jan 19, 2014

README.md

LatLong_lens shader for mental ray x64

Jan 12, 2013 - Version 2.1

The original latlong_lens shader was written by Ralf Habel
ralf.habel@vi-motion.de

64-bit compiles, and 3DS Max + Softimage Support by Andrew Hazelden
andrew@andrewhazelden.com
http://www.andrewhazelden.com/blog

Overview

This package includes the Mac OS X x64, Windows x64, and Linux x64 builds of the latlong_lens mental ray shader for Maya, 3DS Max, Softimage, and Mental Ray Standalone. The latlong_lens shader is designed to render equirectangular images.

latlong sample image

Rendering Tip

The best equirectangular image output is from rendering with a 2:1 aspect ratio. (Like a 2048x1024 pixel or 4096x2048 pixel output)

For the best rendering output results in Maya you should use a mental ray surface material along with the mentalRayTexture nodes. This will reduce the chances of image filtering artifacts on the rendered image.