LatLong_lens shader for mental ray x64
Jan 12, 2013 - Version 2.1
latlong_lens shader was written by Ralf Habel
64-bit compiles, and 3DS Max + Softimage Support by Andrew Hazelden
This package includes the Mac OS X x64, Windows x64, and Linux x64 builds of the
latlong_lens mental ray shader for Maya, 3DS Max, Softimage, and Mental Ray Standalone. The
latlong_lens shader is designed to render equirectangular images.
The best equirectangular image output is from rendering with a 2:1 aspect ratio. (Like a 2048x1024 pixel or 4096x2048 pixel output)
For the best rendering output results in Maya you should use a mental ray surface material along with the mentalRayTexture nodes. This will reduce the chances of image filtering artifacts on the rendered image.