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0.4 - Warp Tech Complete!

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@Angel-125 Angel-125 released this 31 Jan 07:21
· 82 commits to master since this release

New Parts

S-2 "Planet's Edge" Warp Core
S-2 Gravitic Generator
S-2 FTL Propellant Tank
S3-2 Warp Ring*
S-1 Warp Coil*
S-1 FTL Endcap Tank
Mk2 "Starflight" Warp Core
Mk2 Gravimetric Displacement Generator
Mk2 FTL Propellant Tank
Mk2 Warp Ring*
Mk2 Warp Coil*

  • Has part variants

Changes

  • Adjusted costs on the parts.
  • Most of the parts can now be surface attached.
  • Due to their versatility, warp coils now cost more to obtain the same performance as an equivalent Warp Ring.
  • When in interstellar space, vessels can go much faster. You can change how much of a speed boost ships get by setting the interstellarWarpSpeedMultiplier in the settings.cfg file. The default is 1000, which is about 2.74 light-years per day.
  • Warp engines now require a minimum planetary radius of 1 (down from 3) in order to go to warp.
  • You can now combine warp engines to increase the displacement impulse (lets you move more massive ships).
  • WBIWarpCoil and WBIModuleGeneratorFX can now support Waterfall along with animated textures and more traditional EFFECTS nodes.
  • Added new WBIModuleHarvesterFX. In addition to resource harvesting, it can drive WBIAnimatedTexture modules, a Waterfall effects module, and EFFECT nodes.