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0.3.9

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@Angel-125 Angel-125 released this 26 Sep 15:14
· 60 commits to master since this release

Excalibur (WORK IN PROGRESS!)

  • Added Large Body Flap. It works the same way as the Flapjack's body flap.
  • Added S-4 "Excalibur" Cockpit prototype.
  • Finished modeling and unwrap of the storage sections and engineering core- texturing to follow.
  • Removed Double Outer Section.
  • Updated wording on node switching for the Inner Section, and added visual cues to help identify configuration for the outer sections.
  • Added particle effects to the engineering core.

Bug Fixes & Enhancements

  • Fixed Crazy Mode controls vanishing when a vessel without a gravitic engine is loaded into scene.
  • Fixed NRE produced by converters when BARIS isn't installed.
  • Fixed issue preventing multiple saucers within physics range of each other from hovering at the same time.
  • Fixed issue where craft wouldn't hover on airless bodies.
  • Graviolium won't be stripped from your vessels upon launching from the VAB/SPH if you're in Sandbox or Science mode.
  • Crazy Mode can now be used when the craft is considered to be sub-orbital as well as when it is flying.