@Angel-125 Angel-125 released this Mar 20, 2018 · 4 commits to master since this release

Assets 3
  • Recompiled for KSP 1.4.1.

@Angel-125 Angel-125 released this Oct 22, 2017 · 5 commits to master since this release

Assets 3
  • Updated to KSP 1.3.1.
  • Removed pressenceChance from the settings file; it's handled by the Settings->Difficulty screen.
  • Bug fixes.

@Angel-125 Angel-125 released this May 28, 2017 · 7 commits to master since this release

Assets 3
  • Updated to support KSP 1.3.
  • Randomized orbits a bit for new komets.
  • Each time asteroids spawn, there's a 1 in 10000 chance that the asteroid will become a komet. You can change the odds in Settings->Difficulty.

@Angel-125 Angel-125 released this Mar 10, 2017 · 9 commits to master since this release

Assets 3
  • Existing asteroids won't change shape when you install or uninstall the mod.
    NOTE: If you've installed Kerbal Komets before, and visited an asteroid/komet, then its size and shape will change, but that will be the last time it does so.

  • Reduced chances of spawning a komet.

  • Komets now spawn with Kopernicus installed.

  • If you manually flip an asteroid to a komet, its orbit will remain unchanged.

  • Re-labeled the "Rename Asteroid" button to "Rename Komet" when the asteroid becomes a komet.

@Angel-125 Angel-125 released this Mar 6, 2017 · 10 commits to master since this release

Assets 3
  • You're guaranteed at least one komet being created when you install the mod or start a new game.
  • You can adjust the komet discovery chance, enable/disable auto-tracking of discovered komets, and enable/disable sending a press release for discovered komets through the GameSettings->Difficulty->Kerbal Komets screen.
  • If enabled (it is by default), you'll receive a press release upon discovering a new komet.
  • If enabled (it is by default), the Tracking Station will automatically track newly discovered komets.
  • Added more debugging information.