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🚀 Hello there! I'm Angel. 🚀

  • 💼 I'm an Associate Graphics Programmer at Rockstar North.
  • ⛰️ Just trying to get a little bit better at this every day.


  1. Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

    C++ 649 78

  2. Software rendering engine with PBR. Built from scratch on C++.

    C++ 372 47

  3. A collection of whatever shaders I was doodling in 2021.

    GLSL 2 1

  4. A collection of my weekly shaders for 2020.

    GLSL 12 2

298 contributions in the last year

Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Mon Wed Fri

Contribution activity

September 2021

37 contributions in private repositories Sep 3 – Sep 20

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