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Angelo1211 committed Aug 15, 2017
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Expand Up @@ -4,16 +4,21 @@ This project aims to model a liDAR scanner in a small test city environment usin

The default Unity vehicle controller has been attached to the car and can be used to model the effect of a moving vehicle and the sensor, but will cause significant FPS drops. I recommend you reduce the physics deltaTime to a value around (0.04-0.01) to get above 30fps.

## Getting Started
## Setting up the Project

This repo includes the project as-is. Including many default assets that were not used in the final version. Download and copy all assets to a new Unity project and make sure to modify the fixedDeltaTime value in the editor to get a more defined point cloud. V-sync should be disabled for better performance.

```
~Pictures taken with a fixed timestep of 0.0002 and rotation frequency at 5hz to 50hz.
~Scanner object located within Car object hierarchy.
```

### Prerequisites

What things you'll need to install the software:

```
Unity3D (Version 2017.1.0f3 (64-bit) was used, not checked for previous versions)
~Unity3D (Version 2017.1.0f3 (64-bit) was used, not checked for previous versions)
```

### Sample Images & GIF's
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