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The Behave project is a system for designing, integrating and running behaviour logic using Behaviour Trees for simulated characters in unity projects. NOTE: This project relates to Behave 1. For Behave 2 support and information, please use the AngryAnt community at http://community.angryant.com
latest commit bbe8c36764
Emil "AngryAnt" Johansen authored
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Behave for Unity is distributed through the Unity Asset Store - available from within the Unity editor: http://u3d.as/content/angry-ant/behave/1s6 The primary purpose of this project is centralized wiki and issue tracking.