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The Behave project is a system for designing, integrating and running behaviour logic using Behaviour Trees for simulated characters in unity projects. NOTE: This project relates to Behave 1. For Behave 2 support and information, please use the AngryAnt community at
Branch: master
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README Removed 1.2 as latest commit and clarified distribution.


Behave for Unity is distributed through the Unity Asset Store - available from within the Unity editor:

The primary purpose of this project is centralized wiki and issue tracking.
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