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Raytracer

What I think a raytracer would do, without looking at any references online (though with the help of some friends).

Here's what it currently produces: Scene

To run: go run main.go (takes around 1 minute) To view: open image.png

TODO

  • roughness
  • light intensity decay?
  • walls
  • refactor
    • direction => vector
    • no pointer methods
  • investigate parallelism

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What I think a raytracer would do

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