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BunBundle is a Monogame sprite organization tool and packer.

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BunBundle

BunBundle is a work in progress Monogame sprite organization tool and packer. It presents an easy to navigate tree structure for your sprite resources. You can easily replace sprites, set their origins and combine multiple frames into an animation.

Image of editor

Because working with strings are the worst, upon building, a C# class is generated that contains all your sprites in the same tree format as your resource tree.

Image of Visual Studio

The tool was made for my own project and I only really made it public so some of my cool friends could also use it. All features will be heavily biased to my own needs. Sorry about that.

Getting started

Download

You can download a compiled Windows binary from releases.

Setting up

There's an example set up inside the samples which should work straight away. There's currently no GUI to set project settings so you'll have to modify the .bubu file directly to set the various values.

Contributing

Building from source

The tool is available as both a console line application (only for building) and as a graphical interface. Both projects require .NET5.0 and can be built like any other project.

Upcoming features

  • Texture page packing
  • Rewrite view in Desktop Blazor
  • Disable mipmapping for exported sprites

About

BunBundle is a Monogame sprite organization tool and packer.

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

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Contributors

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