BunBundle is a work in progress Monogame sprite organization tool and packer. It presents an easy to navigate tree structure for your sprite resources. You can easily replace sprites, set their origins and combine multiple frames into an animation.
Because working with strings are the worst, upon building, a C# class is generated that contains all your sprites in the same tree format as your resource tree.
The tool was made for my own project and I only really made it public so some of my cool friends could also use it. All features will be heavily biased to my own needs. Sorry about that.
You can download a compiled Windows binary from releases.
There's an example set up inside the samples which should work straight away. There's currently no GUI to set project settings so you'll have to modify the .bubu file directly to set the various values.
The tool is available as both a console line application (only for building) and as a graphical interface. Both projects require .NET5.0 and can be built like any other project.
- Texture page packing
- Rewrite view in Desktop Blazor
- Disable mipmapping for exported sprites

