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@Anuken Anuken released this May 5, 2019

  • Fixed enemies drowning in tar fields
  • Fixed chained junctions clogging
  • Fixed blocks without satisfied requirements incorrectly displaying at full power
  • Fixed batteries charging uniformly regardless of how many were in a network
  • Fixed liquid source multiplayer crash
  • Removed buffers from turrets and similar blocks, switched to direct consumption
  • Removed maximum enemy limit for some spawns in default waves, making them scale better
  • Made mass drivers draw power continuously
  • Added system for communicating commands to local server by socket
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