2024-04-18 02:40:15.348077-0700 UprisingSurvivorRPG[18737:502102] AppLovinQualityService top: AppLovinQualityService Client Version: 7.2.0 2024-04-18 02:40:15.348155-0700 UprisingSurvivorRPG[18737:502102] AppLovinQualityService top: AppLovinQualityService Device ID: 753F76D6-0DF7-421C-9D46-9E27FEE9C911 2024-04-18 02:40:19.775793-0700 UprisingSurvivorRPG[18737:502102] UnityIAP UnityEarlyTransactionObserver: Created 2024-04-18 02:40:19.776498-0700 UprisingSurvivorRPG[18737:502102] UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle events 2024-04-18 02:40:19.787534-0700 UprisingSurvivorRPG[18737:502102] Loading UIApplication category for Firebase App 2024-04-18 02:40:20.314054-0700 UprisingSurvivorRPG[18737:502251] 10.15.0 - [FirebaseCore][I-COR000005] No app has been configured yet. 2024-04-18 02:40:20.394754-0700 UprisingSurvivorRPG[18737:502102] Built from '2021.3/staging' branch, Version '2021.3.23f1 (213b516bf396)', Build type 'Release', Scripting Backend 'il2cpp' 2024-04-18 02:40:20.395272-0700 UprisingSurvivorRPG[18737:502102] MemoryManager: Using 'Default' Allocator. [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=4194304" "memorysetup-bucket-allocator-block-count=1" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=4194304" "memorysetup-profiler-bucket-allocator-block-count=1" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=4194304" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gfx=262144" -> applicationDidFinishLaunching() 2024-04-18 02:40:20.965593-0700 UprisingSurvivorRPG[18737:502102] UnityIAP UnityEarlyTransactionObserver: Added to the payment queue 2024-04-18 02:40:21.014751-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:21.015162-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:21.016634-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:21.016823-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:21.062671-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:21.062845-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:21.063386-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:21.063452-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:21.075573-0700 UprisingSurvivorRPG[18737:502102] got didFinishLaunching = (null) 2024-04-18 02:40:21.103895-0700 UprisingSurvivorRPG[18737:502311] [AppsFlyerSDK] [com.apple.main-thread] AppsFlyer SDK version 6.13.0 started build (148) 2024-04-18 02:40:21.105541-0700 UprisingSurvivorRPG[18737:502312] [AppsFlyerSDK] [com.apple.main-thread] Keychain items migration status: 0 -> applicationDidBecomeActive() 2024-04-18 02:40:21.125144-0700 UprisingSurvivorRPG[18737:502102] got didBecomeActive(out) = (null) 2024-04-18 02:40:21.125494-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:21.126158-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:21.126644-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:21.127043-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) [Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/20FC907C-F528-45F4-B866-CE55BC4EA794/UprisingSurvivorRPG.app/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Initializing Metal device caps: Apple A10 GPU Initialize engine version: 2021.3.23f1 (213b516bf396) Script error: OnJointBreak2D This message parameter has to be of type: [UNREGISTERED] The message will be ignored. New input system (experimental) initialized 2024-04-18 02:40:21.994100-0700 UprisingSurvivorRPG[18737:502314] fopen failed for data file: errno = 2 (No such file or directory) 2024-04-18 02:40:21.994230-0700 UprisingSurvivorRPG[18737:502314] Errors found! Invalidating cache... 2024-04-18 02:40:22.549124-0700 UprisingSurvivorRPG[18737:502314] fopen failed for data file: errno = 2 (No such file or directory) 2024-04-18 02:40:22.549216-0700 UprisingSurvivorRPG[18737:502314] Errors found! Invalidating cache... -> applicationWillResignActive() 2024-04-18 02:40:22.855600-0700 UprisingSurvivorRPG[18737:502102] Unbalanced calls to begin/end appearance transitions for . The referenced script on this Behaviour (Game Object 'Purchase manager') is missing! -> applicationDidBecomeActive() 2024-04-18 02:40:23.034331-0700 UprisingSurvivorRPG[18737:502102] got didBecomeActive(out) = (null) UnloadTime: 5.261584 ms Unable to find type [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.Analytics.AnalyticsSessionInfo Unable to find method CallIdentityTokenChanged in [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.Analytics.AnalyticsSessionInfo Unable to find method CallSessionStateChanged in [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.Analytics.AnalyticsSessionInfo Unable to find type [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.Analytics.AnalyticsSessionState Unable to find type [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.Analytics.ContinuousEvent Unable to find method RemoteConfigSettingsUpdated in [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.RemoteConfigSettings Unable to find type [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.RemoteConfigSettingsHelper/Tag Unable to find method RemoteSettingsBeforeFetchFromServer in [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.RemoteSettings Unable to find method RemoteSettingsUpdateCompleted in [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.RemoteSettings Unable to find method RemoteSettingsUpdated in [UnityEngine.UnityAnalyticsModule.dll]UnityEngine.RemoteSettings AndroidPushNotification: IsNotificationPermitted = False loading.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AndroidPushNotification: IsNotificationNotAskAgain = False loading.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2024-04-18 02:40:25.120939-0700 UprisingSurvivorRPG[18737:502275] Task .<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x280e5bde0 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} 2024-04-18 02:40:25.138534-0700 UprisingSurvivorRPG[18737:502251] Task .<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x280e00360 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} 2024-04-18 02:40:25.166485-0700 UprisingSurvivorRPG[18737:502311] Task .<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x280e00630 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} 2024-04-18 02:40:25.390491-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:25.390704-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:25.391231-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:25.391311-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:25.392364-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:25.392632-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) RequestAuthorization: finished: True granted : True error: deviceToken: d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Requesting authorization to iOS... Balaso.AppTrackingTransparency:RequestTrackingAuthorization() Apps.IOS.InitAppTrackingTransparency:Intiliaze(OnATTPassedDelegate) Apps.IOS.GDPRWindow:AlertViewDelegate(Int32, Int32) AuthorizationStatus: NOT_DETERMINED Apps.IOS.InitAppTrackingTransparency:Intiliaze(OnATTPassedDelegate) Apps.IOS.GDPRWindow:AlertViewDelegate(Int32, Int32) -> applicationWillResignActive() UnityAppTrackingTransparencyCallback received: 3 Balaso.AppTrackingTransparency:appTrackingTransparencyCallbackReceived(Int32) -> applicationDidBecomeActive() 2024-04-18 02:40:27.321897-0700 UprisingSurvivorRPG[18737:502102] got didBecomeActive(out) = (null) 2024-04-18 02:40:27.322434-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:27.322661-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:27.323155-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:27.323332-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:27.324432-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:27.327209-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:27.327621-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:27.327791-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) OnAuthorizationRequestDone: AUTHORIZED Apps.IOS.InitAppTrackingTransparency:OnAuthorizationRequestDone(AuthorizationStatus) System.Threading.Tasks.Task:Execute() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() OnATTPassed: AUTHORIZED Apps.IOS.IOSInitialize:OnATTPassed(AuthorizationStatus) Apps.IOS.InitAppTrackingTransparency:OnAuthorizationRequestDone(AuthorizationStatus) System.Threading.Tasks.Task:Execute() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() 2024-04-18 02:40:27.404023-0700 UprisingSurvivorRPG[18737:502102] [YandexMobileMetrica] Set track location enabled 0 2024-04-18 02:40:27.411994-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Info logging enabled 2024-04-18 02:40:27.412333-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Enabled auto detect app version for build field 2024-04-18 02:40:27.427780-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Starting a new session. 2024-04-18 02:40:27.427986-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Set build version: 0.7.12 2024-04-18 02:40:27.428040-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Auto detecting app version and setting build field to: 0.7.12 2024-04-18 02:40:27.499390-0700 UprisingSurvivorRPG[18737:502102] [YandexMobileMetrica] Activated. Version:4.4.0, Release build 52915 2024-04-18 02:40:27.499486-0700 UprisingSurvivorRPG[18737:502102] [YandexMobileMetrica] A debugger is attached. Most crashes will not be reported. 2024-04-18 02:40:27.917917-0700 UprisingSurvivorRPG[18737:502312] [YandexMobileMetrica] Client event is received: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:27.918570-0700 UprisingSurvivorRPG[18737:502312] [YandexMobileMetrica] Client event is received: Track. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). AppLovinADS_Intialize Apps.Ads.AppLovinADS:Intialize(String) Apps.AppsIntegration:InitializeADSManager(AppsSettings) Apps.<>c__DisplayClass8_0:b__0(AuthorizationStatus) Apps.IOS.IOSInitialize:OnATTPassed(AuthorizationStatus) Apps.IOS.InitAppTrackingTransparency:OnAuthorizationRequestDone(AuthorizationStatus) System.Threading.Tasks.Task:Execute() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() 2024-04-18 02:40:27.923063-0700 UprisingSurvivorRPG[18737:502102] [AppLovinSdk] DEBUG [ALSdkSettings] -[ALSdkSettings setCreativeDebuggerEnabled: 1] 2024-04-18 02:40:27.923157-0700 UprisingSurvivorRPG[18737:502102] [AppLovinSdk] DEBUG [ALSdkSettings] -[ALSdkSettings setExceptionHandlerEnabled: 1] 2024-04-18 02:40:27.923200-0700 UprisingSurvivorRPG[18737:502102] [AppLovinSdk] DEBUG [ALSdkSettings] -[ALSdkSettings setLocationCollectionEnabled: 1] 2024-04-18 02:40:27.923745-0700 UprisingSurvivorRPG[18737:502102] [AppLovinSdk] DEBUG [ALConsentFlowSettings] Creating with initial values: isEnabled=0, privacyPolicyURL=(null), termsOfServiceURL=(null) 2024-04-18 02:40:27.923863-0700 UprisingSurvivorRPG[18737:502102] [AppLovinSdk] DEBUG [ALSdkSettings] -[ALSdkSettings setInitializationAdUnitIdentifiers: ( "", "", d2e99515c779a918 )] 2024-04-18 02:40:27.934583-0700 UprisingSurvivorRPG[18737:502311] [YandexMobileMetrica] AdServices token successfully received! 2024-04-18 02:40:27.937963-0700 UprisingSurvivorRPG[18737:502312] SKAdNetwork: Error while updating conversion value: Error Domain=SKANErrorDomain Code=10 "(null)" 2024-04-18 02:40:27.941763-0700 UprisingSurvivorRPG[18737:502312] [Attribution] updatePostbackConversionValue returned error: The operation couldn’t be completed. (SKANErrorDomain error 10.). 2024-04-18 02:40:27.975816-0700 UprisingSurvivorRPG[18737:502311] [YandexMobileMetrica] Client event is saved to db: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:27.988968-0700 UprisingSurvivorRPG[18737:502311] [YandexMobileMetrica] Client event is saved to db: Track. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:28.194512-0700 UprisingSurvivorRPG[18737:502102] [AppLovinSdk] DEBUG [ALSdk] Setting plugin version: Max-Unity-5.11.3 The apps is initialized... Apps.AppsIntegration:OnInitializeCompleted() Apps.IOS.IOSInitialize:OnATTPassed(AuthorizationStatus) Apps.IOS.InitAppTrackingTransparency:OnAuthorizationRequestDone(AuthorizationStatus) System.Threading.Tasks.Task:Execute() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() Using Facebook Unity SDK v11.0.0 with FBiOSSDK/11.2.1 Facebook.Unity.CompiledFacebookLoader:Start() 2024-04-18 02:40:28.371379-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] maximumViewportInset cannot be larger than frame 2024-04-18 02:40:28.371789-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] minimumViewportInset cannot be larger than frame 2024-04-18 02:40:28.394634-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] maximumViewportInset cannot be larger than frame 2024-04-18 02:40:28.394704-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] minimumViewportInset cannot be larger than frame 2024-04-18 02:40:28.886663-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Client event is sent: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:28.886706-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Client event is sent: Track. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:28.893334-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Client event is removed from db: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:28.893376-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Client event is removed from db: Track. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:29.397524-0700 UprisingSurvivorRPG[18737:502274] Task .<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x280f0c120 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.799708 ms Failed to create agent because it is not close enough to the NavMesh 2024-04-18 02:40:30.538463-0700 UprisingSurvivorRPG[18737:502275] [YandexMobileMetrica] Client event is received: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:30.544132-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Client event is received: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:30.549200-0700 UprisingSurvivorRPG[18737:502275] [YandexMobileMetrica] Client event is saved to db: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(T) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() [ line 1861713400] 2024-04-18 02:40:30.564158-0700 UprisingSurvivorRPG[18737:502275] [YandexMobileMetrica] Client event is saved to db: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:31.164027-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Client event is sent: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:31.164076-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Client event is sent: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:31.169524-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Client event is removed from db: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:31.169575-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Client event is removed from db: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:31.327654-0700 UprisingSurvivorRPG[18737:502273] Task .<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x280e0a070 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} 2024-04-18 02:40:31.332060-0700 UprisingSurvivorRPG[18737:502274] Task <3B3F9579-D102-48E8-AF1D-91A7ED2023CB>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x280e36c70 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <3B3F9579-D102-48E8-AF1D-91A7ED2023CB>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <3B3F9579-D102-48E8-AF1D-91A7ED2023CB>.<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} StageBoot: save picked config DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() DailyMissionConfig: Picked random spawn config (0:Mission_1_4 spawn config Base) from multiple DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() StageBoot: save picked config DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() DailyMissionConfig: Picked random spawn config (0:Mission_1_6 spawn config Base) from multiple DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() StageBoot: save picked config DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() DailyMissionConfig: Picked random spawn config (0:Mission_1_1 spawn config Base) from multiple DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() StageBoot: save picked config DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() DailyMissionConfig: Picked random spawn config (0:Mission_1_9 spawn config Base) from multiple DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() StageBoot: save picked config DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() DailyMissionConfig: Picked random spawn config (0:Mission_1_7 spawn config Base) from multiple DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() StageBoot: save picked config DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() DailyMissionConfig: Picked random spawn config (0:Mission_1_2 spawn config Base) from multiple DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() StageBoot: save picked config DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() DailyMissionConfig: Picked random spawn config (0:Mission_1_5 spawn config Base) from multiple DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() StageBoot: save picked config DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() DailyMissionConfig: Picked random spawn config (1:Mission_1_3 spawn config Boss) from multiple DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() DailyMissionConfig: Picked random spawn config (1Mission_1_3 spawn config Boss (SpawnConfig)) from multiple from save DailyMissionConfig:GetSpawnConfig() DailyMissionConfig:GetMissionType() DailyMissionsService:MissionsGenerator(Int32) DailyMissionsService:RegenerateMissionsRow() BootstrapState:RegisterServices() BootstrapState:Enter() StateMachineBase:Enter(ChangeStateRecortType) GlobalFSM:.ctor(ServiceContainer, GameSettings, CinemachineVirtualCamera, Player, EnemyPrefabContainer, PlayerWeaponContainer, CharacterModifierStats, ResourceContainer, MonoBehaviour, PlayerSpawnPoint, ResourceGradeMatchContainer, SceneGenerators, VibrationSettings, RarityTypesContainer, InventoryFramesContainer, PopupsContainer, DailyMissionsContainer, DungeonReviveConfig, SubscriptionSettingsContainer, GlobalReviveConfig, LevelPreset, ItemsContainer, PurchaseIDContainer, AudioSettingsContainer) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() Unloading 5796 unused Assets to reduce memory usage. Loaded Objects now: 51011. Total: 52.695459 ms (FindLiveObjects: 4.381167 ms CreateObjectMapping: 4.051209 ms MarkObjects: 40.232542 ms DeleteObjects: 4.029500 ms) CreateAchievementViews Main.UI.AchievementsPanel:CreateAchievementViews() Main.UI.AchievementsPanel:Init(MainCanvasManager, ICustomAchievementsService, IAchievementsService) SceneBoot:Awake() SetVolume = -6 AudioSettings:SetVolume(Single) AudioSettingsContainer:Init() ServiceContainer:Start() SetVolume = -3 AudioSettings:SetVolume(Single) AudioSettingsContainer:Init() ServiceContainer:Start() PickResourcePumpButton ResourcePumpPanel:Init() Main.UI.MainCanvasManager:Start() Reach Level 1(Task_01_1_PrepareYourself) does not have mapIconPositionID No ScenePoint with ID SP_Robot No ScenePoint with ID SP_Shelter No ScenePoint with ID SP_HardwareStore No ScenePoint with ID SP_MeetWithChavez No ScenePoint with ID SP_WestStationMission No ScenePoint with ID SP_Chavez2 No ScenePoint with ID SP_KillAlienSoldiers No ScenePoint with ID SP_Gate5 No ScenePoint with ID SP_SearchForPerimetr No ScenePoint with ID SP_SearchForSurviviors No ScenePoint with ID SP_Mechanic Find the Needed Materials(Task_02_5_FindMaterials) does not have mapIconPositionID No ScenePoint with ID SP_GovHouse No ScenePoint with ID SP_GovHouse No ScenePoint with ID SP_Mechanic No ScenePoint with ID SP_ComTower No ScenePoint with ID SP_MutaBrute Get ready for assault (Level 8)(Task_03_3_GetReadyForAssault) does not have mapIconPositionID No ScenePoint with ID SP_Enforser No ScenePoint with ID SP_AlienBaseOpen No ScenePoint with ID SP_AlienBase No ScenePoint with ID SP_GolfClub No ScenePoint with ID SP_SecretBunker No ScenePoint with ID SP_Crump No ScenePoint with ID SP_EastStation No ScenePoint with ID SP_Supermarket No ScenePoint with ID SP_Depot No ScenePoint with ID SP_Supermarket No ScenePoint with ID SP_Depot No ScenePoint with ID SP_EastStation No ScenePoint with ID SP_WallNearReactor No ScenePoint with ID SP_Station No ScenePoint with ID SP_Reactor No ScenePoint with ID SP_ReturnToBase No ScenePoint with ID SP_TalkWithGram No ScenePoint with ID SP_Bunker No ScenePoint with ID SP_Bunker Main.Quests.QuestsContainer:ValidateQuestsSettings() Main.Quests.QuestsContainer:Start() No quest with id [NO_QUEST_IS_SAVED] Main.Quests.QuestSystem:GetQuestByID(String) Main.Quests.QuestSystem:CheckSavedFollowedQuest() No saved quests Main.Quests.QuestSystem:CheckSavedFollowedQuest() StartCoroutine SubscriptionService:Init() ServiceContainer:Update() EnteringPoint:Update() !_purchaseManager.IsInitialized d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SubscriptionService:Init() ServiceContainer:Update() EnteringPoint:Update() 2024-04-18 02:40:32.418463-0700 UprisingSurvivorRPG[18737:502102] UnityIAP: Requesting 21 products 2024-04-18 02:40:32.986887-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] maximumViewportInset cannot be larger than frame 2024-04-18 02:40:32.986954-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] minimumViewportInset cannot be larger than frame 2024-04-18 02:40:32.987272-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] maximumViewportInset cannot be larger than frame 2024-04-18 02:40:32.987300-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] minimumViewportInset cannot be larger than frame 2024-04-18 02:40:33.009634-0700 UprisingSurvivorRPG[18737:502102] UnityIAP: Requesting product data... Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) Character:SetDestination(Vector3) BotIdleState:Enter() StateMachine:Tick() BotsController:Update() ServiceContainer:Update() EnteringPoint:Update() [ line 1861716344] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) Character:SetDestination(Vector3) BotIdleState:Enter() StateMachine:Tick() BotsController:Update() ServiceContainer:Update() EnteringPoint:Update() [ line 1861716504] !_purchaseManager.IsInitialized d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Apps.Firebase.FirebaseServices Firebase is ready! Apps.Firebase.FirebaseServices:InitializeFirebase() Firebase.Extensions.<>c__DisplayClass4_1`1:b__1() Firebase.Dispatcher:RunAsyncNow(Func`1) System.Threading.Tasks.ContinuationResultTaskFromResultTask`2:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() Apps.Firebase.FirebaseServices Fetching data... Apps.Firebase.FirebaseServices:InitializeFirebase() Firebase.Extensions.<>c__DisplayClass4_1`1:b__1() Firebase.Dispatcher:RunAsyncNow(Func`1) System.Threading.Tasks.ContinuationResultTaskFromResultTask`2:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() 2024-04-18 02:40:33.165899-0700 UprisingSurvivorRPG[18737:502275] 10.15.0 - [FirebaseCore][I-COR000005] No app has been configured yet. 2024-04-18 02:40:33.166750-0700 UprisingSurvivorRPG[18737:502275] 10.15.0 - [FirebaseCore][I-COR000003] The default Firebase app has not yet been configured. Add `FirebaseApp.configure()` to your application initialization. This can be done in in the App Delegate's application(_:didFinishLaunchingWithOptions:)` (or the `@main` struct's initializer in SwiftUI). Read more: https://goo.gl/ctyzm8. 2024-04-18 02:40:33.167162-0700 UprisingSurvivorRPG[18737:502275] 10.15.0 - [FirebaseCore][I-COR000005] No app has been configured yet. 2024-04-18 02:40:33.184207-0700 UprisingSurvivorRPG[18737:502311] 10.15.0 - [FirebaseAnalytics][I-ACS023007] Analytics v.10.15.0 started 2024-04-18 02:40:33.184838-0700 UprisingSurvivorRPG[18737:502311] 10.15.0 - [FirebaseAnalytics][I-ACS023008] To enable debug logging set the following application argument: -FIRAnalyticsDebugEnabled (see http://goo.gl/RfcP7r) 2024-04-18 02:40:33.197528-0700 UprisingSurvivorRPG[18737:502273] 10.15.0 - [FirebaseRemoteConfig][I-RCN000072] New config database created. Resetting user defaults. 2024-04-18 02:40:33.480137-0700 UprisingSurvivorRPG[18737:502311] [Assert] Unsupported use of UIKit API off the main thread: UIAccessibilityIsGuidedAccessEnabled() 2024-04-18 02:40:33.480872-0700 UprisingSurvivorRPG[18737:502311] [Assert] Unsupported use of UIKit API off the main thread: UIAccessibilityIsAssistiveTouchRunning() 2024-04-18 02:40:33.522927-0700 UprisingSurvivorRPG[18737:502311] [AppLovinSdk] DEBUG [AppLovinSdk] ======================================== =====AppLovin SDK===== ===SDK Versions=== Version: 11.11.3 Plugin Version: Max-Unity-5.11.3 Ad Review Version: 7.2.0 OM SDK Version: 1.4.1-Applovin ===Device Info=== OS: iOS 15.7.7 IDFA: Model: iPhone9,3 Locale: en_RU Simulator: 0 Tablet: 0 ===App Info=== Bundle ID: com.V.ActionShooter Has AppLovinSDKResources: true NSAdvertisingAttributionReportEndpoint: (null) ===SDK Settings=== SDK Key: 0CCu0dVU_n2B4FLTtsnhbgyKbWPizLWa-AKfqbDEZzgFQ_FtCyuK4lazC4PyzuIOItDhxtoh0wqfImICET8Ep- Mediation Provider: max TG: 36 AEI: 127 MEI: 3 Test Mode On: false Verbose Logging On: false ===Privacy States=== Please review AppLovin MAX documentation to be compliant with regional privacy policies. Age Restricted User - No value set Has User Consent - No value set "Do Not Sell" - No value set ===App Tracking Transparency=== Authorization Status: Authorized (3) NSUserTrackingUsageDescription Exists: true ===MAX Terms Flow=== Enabled: false Privacy Policy URL: (null) ======================================== Debug [AppLovin MAX] Invoking event: OnSdkInitializedEvent. Param: MaxSdkBase+SdkConfiguration MaxSdkCallbacks:InvokeEvent(Action`1, T, String) sdkConfiguration - MaxSdkBase+SdkConfiguration AppLovinADS_Intialize_1 Apps.Ads.AppLovinADS:b__29_1(SdkConfiguration) AppLovinADS_Intialize_2 Apps.Ads.AppLovinADS:b__29_1(SdkConfiguration) NullReferenceException: Object reference not set to an instance of an object. at Apps.Ads.AppLovinADS.b__29_1 (MaxSdkBase+SdkConfiguration sdkConfiguration) [0x00000] in <00000000000000000000000000000000>:0 2024-04-18 02:40:33.550445-0700 UprisingSurvivorRPG[18737:502273] [YandexMobileMetrica] Error event is saved to db: NullReferenceException: Object reference not set to an instance of an object.. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). !_purchaseManager.IsInitialized d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2024-04-18 02:40:33.694120-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_protocol_metadata_internal [C22] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:33.694416-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_protocol_metadata_internal [C22] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:33.694783-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_protocol_metadata_internal [C22] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:33.695038-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_protocol_metadata_internal [C22] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:33.695313-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_connected_local_endpoint [C22] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection 2024-04-18 02:40:33.695574-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_connected_remote_endpoint [C22] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection 2024-04-18 02:40:33.695831-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_connected_path [C22] Client called nw_connection_copy_connected_path on unconnected nw_connection 2024-04-18 02:40:33.696256-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_protocol_metadata_internal [C22] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:33.696937-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_protocol_metadata_internal [C22] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:33.697735-0700 UprisingSurvivorRPG[18737:502272] [connection] nw_connection_copy_metadata [C22] Client called nw_connection_copy_metadata on unconnected nw_connection 2024-04-18 02:40:33.866521-0700 UprisingSurvivorRPG[18737:502274] [AppLovinSdk] WARN [ALSdk] Current SDK version (11.11.3) is outdated. Please integrate the latest version of the AppLovin SDK (12.4.1). Doing so will improve your CPMs and ensure you have access to the latest revenue earning features. 2024-04-18 02:40:34.045693-0700 UprisingSurvivorRPG[18737:502272] UnityIAP: Received 19 products and 2 invalid products 2024-04-18 02:40:34.051687-0700 UprisingSurvivorRPG[18737:502102] UnityIAP: No App Receipt found 2024-04-18 02:40:34.051803-0700 UprisingSurvivorRPG[18737:502102] UnityIAP: No App Receipt found 2024-04-18 02:40:34.051862-0700 UprisingSurvivorRPG[18737:502102] UnityIAP: No App Receipt found 2024-04-18 02:40:34.054269-0700 UprisingSurvivorRPG[18737:502102] UnityIAP: No App Receipt found Unavailable product premium-premium UnityEngine.Purchasing.PurchasingManager:HasAvailableProductsToPurchase() UnityEngine.Purchasing.PurchasingManager:CheckForInitialization(Int32) UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.Extension.UnityUtil:Update() Unavailable product premium2-premium2 UnityEngine.Purchasing.PurchasingManager:HasAvailableProductsToPurchase() UnityEngine.Purchasing.PurchasingManager:CheckForInitialization(Int32) UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.Extension.UnityUtil:Update() 2024-04-18 02:40:34.055166-0700 UprisingSurvivorRPG[18737:502102] UnityIAP: Add transaction observer 2024-04-18 02:40:34.055257-0700 UprisingSurvivorRPG[18737:502102] UnityIAP UnityEarlyTransactionObserver: Request to initiate queued payments SUB: check - premium SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SUB: if (!subProduct.hasReceipt) SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SUB: if (saveData.Value.StartDate == DateTime.MinValue) SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SUB: check - premium2 SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SUB: if (!subProduct.hasReceipt) SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SUB: if (saveData.Value.StartDate == DateTime.MinValue) SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2024-04-18 02:40:34.138854-0700 UprisingSurvivorRPG[18737:502480] 10.15.0 - [FirebaseAnalytics][I-ACS800023] No pending snapshot to activate. SDK name: app_measurement 2024-04-18 02:40:34.215577-0700 UprisingSurvivorRPG[18737:502272] 10.15.0 - [FirebaseAnalytics][I-ACS023012] Analytics collection enabled 2024-04-18 02:40:34.215921-0700 UprisingSurvivorRPG[18737:502272] 10.15.0 - [FirebaseAnalytics][I-ACS023220] Analytics screen reporting is enabled. Call Analytics.logEvent(AnalyticsEventScreenView, parameters: [...]) to log a screen view event. To disable automatic screen reporting, set the flag FirebaseAutomaticScreenReportingEnabled to NO (boolean) in the Info.plist 2024-04-18 02:40:34.270930-0700 UprisingSurvivorRPG[18737:502274] SKAdNetwork: Error while updating conversion value: Error Domain=SKANErrorDomain Code=10 "(null)" 2024-04-18 02:40:34.271158-0700 UprisingSurvivorRPG[18737:502274] [Attribution] updatePostbackConversionValue returned error: The operation couldn’t be completed. (SKANErrorDomain error 10.). Apps.Firebase.FirebaseServices Fetch completed successfully! Apps.Firebase.FirebaseServices:FetchComplete(Task) Firebase.Extensions.<>c__DisplayClass0_1:b__1() Firebase.Dispatcher:RunAsyncNow(Func`1) System.Threading.Tasks.ContinuationResultTaskFromTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() 2024-04-18 02:40:34.582628-0700 UprisingSurvivorRPG[18737:502275] [YandexMobileMetrica] Client event is received: Config. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:34.583581-0700 UprisingSurvivorRPG[18737:502272] [YandexMobileMetrica] Client event is received: Config. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:34.589112-0700 UprisingSurvivorRPG[18737:502274] 10.15.0 - [FirebaseAnalytics][I-ACS013002] Event name must contain only letters, numbers, or underscores: config_time_-4 2024-04-18 02:40:34.599003-0700 UprisingSurvivorRPG[18737:502275] [YandexMobileMetrica] Client event is saved to db: Config. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). Apps.Firebase.FirebaseServices Remote data loaded and ready (last fetch time 4/18/2024 9:40:34 AM). Apps.Firebase.<>c__DisplayClass7_0:b__0(Task`1) Firebase.Extensions.<>c__DisplayClass4_1`1:b__1() Firebase.Dispatcher:RunAsyncNow(Func`1) System.Threading.Tasks.ContinuationResultTaskFromResultTask`2:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() 2024-04-18 02:40:34.612174-0700 UprisingSurvivorRPG[18737:502275] [YandexMobileMetrica] Client event is saved to db: Config. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:35.237403-0700 UprisingSurvivorRPG[18737:502102] [AppLovinSdk] DEBUG [MARewardedAd] Created new MARewardedAd () 2024-04-18 02:40:35.238061-0700 UprisingSurvivorRPG[18737:502102] [AppLovinSdk] ERROR [MARewardedAd] An ad is already loading 2024-04-18 02:40:35.975024-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:35.975330-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:35.975765-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:35.975814-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:35.976547-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:35.977607-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:40:35.978002-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:35.978054-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:40:36.070496-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_protocol_metadata_internal [C34] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:36.070549-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_protocol_metadata_internal [C34] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:36.070579-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_protocol_metadata_internal [C34] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:36.070605-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_protocol_metadata_internal [C34] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:36.070632-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_connected_local_endpoint [C34] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection 2024-04-18 02:40:36.070719-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_connected_remote_endpoint [C34] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection 2024-04-18 02:40:36.070745-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_connected_path [C34] Client called nw_connection_copy_connected_path on unconnected nw_connection 2024-04-18 02:40:36.071401-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_protocol_metadata_internal [C34] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:36.071986-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_protocol_metadata_internal [C34] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:40:36.072248-0700 UprisingSurvivorRPG[18737:502312] [connection] nw_connection_copy_metadata [C34] Client called nw_connection_copy_metadata on unconnected nw_connection 2024-04-18 02:40:36.555247-0700 UprisingSurvivorRPG[18737:502102] initBinding Error: { NSLocalizedDescription = "LofeltHaptics initAndReturnError: This device doesn't meet the minimum requirements to play haptics. "; } Debug activated Game.Helpers.SRDebuggerEnabler:CheckClickingOrder() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() 2024-04-18 02:40:39.978261-0700 UprisingSurvivorRPG[18737:502311] Task <31F33692-D15C-42E3-93A4-CA16D9F2E34F>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x280ef78d0 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <31F33692-D15C-42E3-93A4-CA16D9F2E34F>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <31F33692-D15C-42E3-93A4-CA16D9F2E34F>.<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} 2024-04-18 02:40:39.980763-0700 UprisingSurvivorRPG[18737:502311] Task <2E53EE73-32CF-4620-833C-CC9F4F990892>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x280eccb10 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <2E53EE73-32CF-4620-833C-CC9F4F990892>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <2E53EE73-32CF-4620-833C-CC9F4F990892>.<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} 2024-04-18 02:40:49.632026-0700 UprisingSurvivorRPG[18737:502272] [YandexMobileMetrica] Client event is received: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:49.633633-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is received: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:49.644747-0700 UprisingSurvivorRPG[18737:502272] [YandexMobileMetrica] Client event is saved to db: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:49.657872-0700 UprisingSurvivorRPG[18737:502272] [YandexMobileMetrica] Client event is saved to db: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). The referenced script on this Behaviour (Game Object 'SM_Veh_Armored_Truck_01') is missing! The referenced script on this Behaviour (Game Object '_Environment_') is missing! Unloading 6 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 28.284125 ms Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(T) EnteringPoint:Init(GameSettings, LevelPreset) SceneBoot:Awake() [ line 1861713352] IOSNotification: Chest notification is already running. SceneBoot:Awake() CreateAchievementViews Main.UI.AchievementsPanel:CreateAchievementViews() Main.UI.AchievementsPanel:Init(MainCanvasManager, ICustomAchievementsService, IAchievementsService) SceneBoot:Awake() Unloading 7135 unused Assets to reduce memory usage. Loaded Objects now: 119287. Total: 105.089292 ms (FindLiveObjects: 12.352542 ms CreateObjectMapping: 5.066333 ms MarkObjects: 81.938166 ms DeleteObjects: 5.731167 ms) SetVolume = -6 AudioSettings:SetVolume(Single) AudioSettingsContainer:Init() ServiceContainer:Start() SetVolume = -3 AudioSettings:SetVolume(Single) AudioSettingsContainer:Init() ServiceContainer:Start() PickResourcePumpButton ResourcePumpPanel:Init() Main.UI.MainCanvasManager:Start() No ScenePoint with ID Task_00_2_Destroy No ScenePoint with ID Task_00_3_Drone No ScenePoint with ID Task_00_4_Info No ScenePoint with ID Task_00_4_Materials No ScenePoint with ID Task_00_4_Chemicals No ScenePoint with ID Task_00_5_Fix No ScenePoint with ID Task_00_6_Teleport Reach Level 1(Task_01_1_PrepareYourself) does not have mapIconPositionID Find the Needed Materials(Task_02_5_FindMaterials) does not have mapIconPositionID Get ready for assault (Level 8)(Task_03_3_GetReadyForAssault) does not have mapIconPositionID Main.Quests.QuestsContainer:ValidateQuestsSettings() Main.Quests.QuestsContainer:Start() No quest with id [NO_QUEST_IS_SAVED] Main.Quests.QuestSystem:GetQuestByID(String) Main.Quests.QuestSystem:CheckSavedFollowedQuest() No saved quests Main.Quests.QuestSystem:CheckSavedFollowedQuest() StartCoroutine SubscriptionService:Init() ServiceContainer:Update() EnteringPoint:Update() SUB: check - premium SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SubscriptionService:Init() ServiceContainer:Update() EnteringPoint:Update() SUB: if (!subProduct.hasReceipt) SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SubscriptionService:Init() ServiceContainer:Update() EnteringPoint:Update() SUB: if (saveData.Value.StartDate == DateTime.MinValue) SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SubscriptionService:Init() ServiceContainer:Update() EnteringPoint:Update() SUB: check - premium2 SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SubscriptionService:Init() ServiceContainer:Update() EnteringPoint:Update() SUB: if (!subProduct.hasReceipt) SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SubscriptionService:Init() ServiceContainer:Update() EnteringPoint:Update() SUB: if (saveData.Value.StartDate == DateTime.MinValue) SubscriptionService:CheckSubscriptions() d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SubscriptionService:Init() ServiceContainer:Update() EnteringPoint:Update() DOTWEEN ► Target or field is missing/null (Void set_localScale(UnityEngine.Vector3)) ► Object reference not set to an instance of an object. at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() DOTWEEN ► Target or field is missing/null (Void set_localScale(UnityEngine.Vector3)) ► Object reference not set to an instance of an object. at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Goto (DG.Tweening.Tween t, System.Single to, System.Boolean andPlay, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() DOTWEEN ► An error inside a tween callback was taken care of (Void b__9_0()) ► Object reference not set to an instance of an object. at SpecialBundleHUDButton.b__9_0 () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Core.TweenManager:Despawn(Tween, Boolean) DG.Tweening.Core.TweenManager:DespawnActiveTweens(List`1) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() 2024-04-18 02:40:57.587318-0700 UprisingSurvivorRPG[18737:502577] [YandexMobileMetrica] Client event is received: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:57.607191-0700 UprisingSurvivorRPG[18737:502577] [YandexMobileMetrica] Client event is saved to db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:57.801249-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is received: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:57.813812-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is saved to db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:57.984430-0700 UprisingSurvivorRPG[18737:502311] [YandexMobileMetrica] Client event is received: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:57.996831-0700 UprisingSurvivorRPG[18737:502311] [YandexMobileMetrica] Client event is saved to db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.151504-0700 UprisingSurvivorRPG[18737:502311] [YandexMobileMetrica] Client event is received: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.164416-0700 UprisingSurvivorRPG[18737:502311] [YandexMobileMetrica] Client event is saved to db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.227406-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Error event is sent: NullReferenceException: Object reference not set to an instance of an object.. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.227469-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is sent: Config. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.227496-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is sent: Config. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.227520-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is sent: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.227584-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is sent: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.227641-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is sent: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.227672-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is sent: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.227733-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is sent: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.237247-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Error event is removed from db: NullReferenceException: Object reference not set to an instance of an object.. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.237311-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is removed from db: Config. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.237338-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is removed from db: Config. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.237364-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is removed from db: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.237388-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is removed from db: Tutorial. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.237412-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is removed from db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.237504-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is removed from db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.237529-0700 UprisingSurvivorRPG[18737:502574] [YandexMobileMetrica] Client event is removed from db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.330523-0700 UprisingSurvivorRPG[18737:502577] [YandexMobileMetrica] Client event is received: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.343057-0700 UprisingSurvivorRPG[18737:502577] [YandexMobileMetrica] Client event is saved to db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.733981-0700 UprisingSurvivorRPG[18737:502604] [YandexMobileMetrica] Client event is sent: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.734031-0700 UprisingSurvivorRPG[18737:502604] [YandexMobileMetrica] Client event is sent: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.744670-0700 UprisingSurvivorRPG[18737:502604] [YandexMobileMetrica] Client event is removed from db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:40:58.744754-0700 UprisingSurvivorRPG[18737:502604] [YandexMobileMetrica] Client event is removed from db: LevelUp. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). DOTWEEN ► Target or field is missing/null (Void set_localScale(UnityEngine.Vector3)) ► Object reference not set to an instance of an object. at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 DG.Tweening.Core.TweenerCore`3:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() QuestSystem: Quest Ch. 1: Survivors start condition met. Main.Quests.Quest:StartConditionMet() Main.NPC.DialogueNode:TryCallCallingCondition() Main.NPC.DialogueLine:Next() Main.NPC.DialogueService:IsNextNodeCanBeSkipped(DialogueNode) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() QuestSystem: Quest Ch. 1: Survivors starting. Main.Quests.QuestsContainer:StartQuest(Quest) Main.NPC.DialogueNode:TryCallCallingCondition() Main.NPC.DialogueLine:Next() Main.NPC.DialogueService:IsNextNodeCanBeSkipped(DialogueNode) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() QuestSystem: Quest Ch. 1: Survivors is started Main.Quests.QuestSystem:StartMainQuest(Quest, Boolean) Main.NPC.DialogueNode:TryCallCallingCondition() Main.NPC.DialogueLine:Next() Main.NPC.DialogueService:IsNextNodeCanBeSkipped(DialogueNode) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() Quest: StartFollowing Main.Quests.Quest:StartFollowing() Main.Quests.QuestSystem:StartMainQuest(Quest, Boolean) Main.NPC.DialogueNode:TryCallCallingCondition() Main.NPC.DialogueLine:Next() Main.NPC.DialogueService:IsNextNodeCanBeSkipped(DialogueNode) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() QuestSystem: Quest task Reach Level 1 is ending immediately after start. Main.Quests.QuestTask:StartFollowing() Main.Quests.Quest:StartTask(QuestTask) Main.Quests.Quest:StartFollowing() Main.Quests.QuestSystem:StartMainQuest(Quest, Boolean) Main.NPC.DialogueNode:TryCallCallingCondition() Main.NPC.DialogueLine:Next() Main.NPC.DialogueService:IsNextNodeCanBeSkipped(DialogueNode) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() QuestSystem: Quest task Reach Level 1 end condition met. Main.Quests.QuestTask:EndConditionMet() Main.Quests.Quest:StartTask(QuestTask) Main.Quests.Quest:StartFollowing() Main.Quests.QuestSystem:StartMainQuest(Quest, Boolean) Main.NPC.DialogueNode:TryCallCallingCondition() Main.NPC.DialogueLine:Next() Main.NPC.DialogueService:IsNextNodeCanBeSkipped(DialogueNode) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() Showing message NotificationService:ShowMessage(NotificationInfo) Main.Quests.QuestSystem:TaskStarted(QuestTask) Main.Quests.Quest:StartTask(QuestTask) Main.Quests.Quest:StartFollowing() Main.Quests.QuestSystem:StartMainQuest(Quest, Boolean) Main.NPC.DialogueNode:TryCallCallingCondition() Main.NPC.DialogueLine:Next() Main.NPC.DialogueService:IsNextNodeCanBeSkipped(DialogueNode) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() QuestSystem: Quest task Defeat The Robot is started Main.Quests.QuestTask:StartFollowing() Main.Quests.Quest:StartTask(QuestTask) Main.Quests.Quest:StartFollowing() Main.Quests.QuestSystem:StartMainQuest(Quest, Boolean) Main.NPC.DialogueNode:TryCallCallingCondition() Main.NPC.DialogueLine:Next() Main.NPC.DialogueService:IsNextNodeCanBeSkipped(DialogueNode) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() Showing message NotificationService:ShowMessage(NotificationInfo) Main.Quests.QuestSystem:StartMainQuest(Quest, Boolean) Main.NPC.DialogueNode:TryCallCallingCondition() Main.NPC.DialogueLine:Next() Main.NPC.DialogueService:IsNextNodeCanBeSkipped(DialogueNode) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() 2024-04-18 02:41:00.642673-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is received: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:41:00.646750-0700 UprisingSurvivorRPG[18737:502311] 10.15.0 - [FirebaseAnalytics][I-ACS013002] Event parameter name must contain only letters, numbers, or underscores: GameStart Dialog 2024-04-18 02:41:00.646847-0700 UprisingSurvivorRPG[18737:502604] [YandexMobileMetrica] Client event is received: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:41:00.660634-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is saved to db: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:41:00.678399-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is saved to db: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:41:00.696049-0700 UprisingSurvivorRPG[18737:502274] 10.15.0 - [FirebaseAnalytics][I-ACS013002] Event parameter name must contain only letters, numbers, or underscores: GameStart Dialog Dialogue ended Main.NPC.DialogueService:EndDialogue(Boolean) Main.NPC.DialogueService:NextDialogueLine(Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() 2024-04-18 02:41:00.774416-0700 UprisingSurvivorRPG[18737:502604] [YandexMobileMetrica] Client event is received: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:41:00.792132-0700 UprisingSurvivorRPG[18737:502604] [YandexMobileMetrica] Client event is saved to db: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). Tutorial started UITutorial:Execute() Main.UI.TutorialsHandler:TryShowIAPTutorial() Main.UI.TutorialsHandler:TryShowTutorial() Main.UI.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2024-04-18 02:41:02.806822-0700 UprisingSurvivorRPG[18737:502604] [YandexMobileMetrica] Client event is received: IAP Purchase. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:41:02.825522-0700 UprisingSurvivorRPG[18737:502604] [YandexMobileMetrica] Client event is saved to db: IAP Purchase. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). Tutorial ended UITutorial:EndTutorial() d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Show Reward Panel ChestRewardUIPanel:ShowRewardPanel() 2024-04-18 02:41:05.206231-0700 UprisingSurvivorRPG[18737:502577] [YandexMobileMetrica] Client event is received: Pickup Item. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:41:05.223162-0700 UprisingSurvivorRPG[18737:502577] [YandexMobileMetrica] Client event is saved to db: Pickup Item. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:41:05.429667-0700 UprisingSurvivorRPG[18737:502604] [tcp] tcp_input [C27.1.1:3] flags=[R.] seq=2272408869, ack=4197913098, win=90 state=TIME_WAIT rcv_nxt=2272408869, snd_una=4197913098 2024-04-18 02:41:05.434824-0700 UprisingSurvivorRPG[18737:502604] [tcp] tcp_input [C27.1.1:3] flags=[R] seq=2272408869, ack=0, win=0 state=TIME_WAIT rcv_nxt=2272408869, snd_una=4197913098 SetVolume = -80 AudioSettings:SetVolume(Single) AudioService:AdsMuteAllAudio() Apps.ADSManager:ShowRewardedVideo(String, Action, Action, Action) TokenPanel:OpenPanel(Action, Resource, String, Boolean, Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() SetVolume = -80 AudioSettings:SetVolume(Single) AudioService:AdsMuteAllAudio() Apps.ADSManager:ShowRewardedVideo(String, Action, Action, Action) TokenPanel:OpenPanel(Action, Resource, String, Boolean, Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() AppLovinADS_Show__onCompletedRewardsVideo.System.Action Apps.Ads.AppLovinADS:ShowRewardedVideo(String, Action, Action, Action) Apps.ADSManager:ShowRewardedVideo(String, Action, Action, Action) TokenPanel:OpenPanel(Action, Resource, String, Boolean, Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() AppLovinADS_Show__onClosedRewardsVideo.System.Action Apps.Ads.AppLovinADS:ShowRewardedVideo(String, Action, Action, Action) Apps.ADSManager:ShowRewardedVideo(String, Action, Action, Action) TokenPanel:OpenPanel(Action, Resource, String, Boolean, Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() AppLovinADS_Show__onFailedRewardsVideo.System.Action Apps.Ads.AppLovinADS:ShowRewardedVideo(String, Action, Action, Action) Apps.ADSManager:ShowRewardedVideo(String, Action, Action, Action) TokenPanel:OpenPanel(Action, Resource, String, Boolean, Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() 2024-04-18 02:41:27.702370-0700 UprisingSurvivorRPG[18737:502574] Task <2B2854D2-8E59-4076-A336-789627275028>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x28106d8c0 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <2B2854D2-8E59-4076-A336-789627275028>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <2B2854D2-8E59-4076-A336-789627275028>.<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://api.gameanalytics.com/remote_configs/v1/init?game_key=a899f98c93971388424355e3e1b658d1&interval_seconds=0&configs_hash=, NSErrorFailingURLKey=https://api.gameanalytics.com/remote_configs/v1/init?game_key=a899f98c93971388424355e3e1b658d1&interval_seconds=0&configs_hash=, _kCFStreamErrorDomainKey=4} 2024-04-18 02:41:27.727904-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Init call (session start) failed - no response. Could be offline or timeout. 2024-04-18 02:41:27.728860-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Init call (session start) failed - using default init values. 2024-04-18 02:41:27.761646-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Add SESSION START event 2024-04-18 02:41:27.807825-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Event queue: Sending 1 events. The Advertiser is setted: True Apps.Analytics.FacebookApp:SetAdvertiser(Boolean) Apps.AppsIntegration:OnApplicationPause(Boolean) 2024-04-18 02:41:30.074322-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is received: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:41:30.086948-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is saved to db: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). -> applicationWillResignActive() -> applicationDidEnterBackground() 2024-04-18 02:41:35.236156-0700 UprisingSurvivorRPG[18737:502102] got didEnterBackground = (null) 2024-04-18 02:41:35.249450-0700 UprisingSurvivorRPG[18737:502102] Info/GA/Analytics: Status change: headingToBackground. Will pause SDK and end session. 2024-04-18 02:41:35.249564-0700 UprisingSurvivorRPG[18737:502102] Info/GA/Analytics: Pausing SDK (stopping event queue) and adding session end event. 2024-04-18 02:41:35.409621-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] maximumViewportInset cannot be larger than frame 2024-04-18 02:41:35.410331-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] minimumViewportInset cannot be larger than frame 2024-04-18 02:41:35.410496-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] maximumViewportInset cannot be larger than frame 2024-04-18 02:41:35.410558-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] minimumViewportInset cannot be larger than frame 2024-04-18 02:41:35.523614-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] maximumViewportInset cannot be larger than frame 2024-04-18 02:41:35.523680-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] minimumViewportInset cannot be larger than frame 2024-04-18 02:41:35.523801-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] maximumViewportInset cannot be larger than frame 2024-04-18 02:41:35.524046-0700 UprisingSurvivorRPG[18737:502102] [ViewportSizing] minimumViewportInset cannot be larger than frame -> applicationWillEnterForeground() 2024-04-18 02:41:44.731389-0700 UprisingSurvivorRPG[18737:502102] Info/GA/Analytics: Status change: headingToForeground. Will try to resume SDK and start a new session. -> applicationDidBecomeActive() 2024-04-18 02:41:45.223475-0700 UprisingSurvivorRPG[18737:502102] got didBecomeActive(out) = (null) 2024-04-18 02:41:45.227226-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:41:45.227883-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:41:45.232821-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:41:45.232924-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:41:45.233968-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:41:45.255092-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: Starting with v13 of the SDK, a client token must be embedded in your client code before making Graph API calls. Visit https://developers.facebook.com/docs/ios/getting-started#step-3---configure-your-project to learn how to implement this change. 2024-04-18 02:41:45.255522-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:41:45.255584-0700 UprisingSurvivorRPG[18737:502102] FBSDKLog: (null) 2024-04-18 02:41:45.364835-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] AdServices token successfully received! 2024-04-18 02:41:45.371449-0700 UprisingSurvivorRPG[18737:503178] SKAdNetwork: Error while updating conversion value: Error Domain=SKANErrorDomain Code=10 "(null)" 2024-04-18 02:41:45.411017-0700 UprisingSurvivorRPG[18737:503178] [Attribution] updatePostbackConversionValue returned error: The operation couldn’t be completed. (SKANErrorDomain error 10.). AppLovinADS_Show_AdsBuyInStore_onCompletedRewardsVideo.System.Action Apps.Ads.AppLovinADS:ShowRewardedVideo(String, Action, Action, Action) Apps.ADSManager:ShowRewardedVideo(String, Action, Action, Action) TokenPanel:OpenPanel(Action, Resource, String, Boolean, Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() AppLovinADS_Show_AdsBuyInStore_onClosedRewardsVideo.System.Action Apps.Ads.AppLovinADS:ShowRewardedVideo(String, Action, Action, Action) Apps.ADSManager:ShowRewardedVideo(String, Action, Action, Action) TokenPanel:OpenPanel(Action, Resource, String, Boolean, Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() AppLovinADS_Show_AdsBuyInStore_onFailedRewardsVideo.System.Action Apps.Ads.AppLovinADS:ShowRewardedVideo(String, Action, Action, Action) Apps.ADSManager:ShowRewardedVideo(String, Action, Action, Action) TokenPanel:OpenPanel(Action, Resource, String, Boolean, Boolean) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() 2024-04-18 02:41:49.322420-0700 UprisingSurvivorRPG[18737:503177] Task <0D480165-7998-446C-B870-8469395073A7>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x281048a50 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <0D480165-7998-446C-B870-8469395073A7>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <0D480165-7998-446C-B870-8469395073A7>.<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} 2024-04-18 02:41:49.489070-0700 UprisingSurvivorRPG[18737:503173] Task .<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x281075c20 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<1>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://graph.facebook.com/v11.0, NSErrorFailingURLKey=https://graph.facebook.com/v11.0, _kCFStreamErrorDomainKey=4} WARNING -> applicationDidReceiveMemoryWarning() WARNING -> applicationDidReceiveMemoryWarning() 2024-04-18 02:42:00.036641-0700 UprisingSurvivorRPG[18737:502102] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service 2024-04-18 02:42:10.230564-0700 UprisingSurvivorRPG[18737:502102] [BackgroundTask] Background Task 22 ("Called by UnityFramework, from -[GAState addSessionEndEventAndSendInLongBackgroundThread]"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this. 2024-04-18 02:42:23.281012-0700 UprisingSurvivorRPG[18737:503256] [tcp] tcp_input [C43.1.1:3] flags=[R] seq=3262508557, ack=0, win=0 state=LAST_ACK rcv_nxt=3262508557, snd_una=1060006858 2024-04-18 02:42:23.358267-0700 UprisingSurvivorRPG[18737:503256] [tcp] tcp_input [C43.1.1:3] flags=[R] seq=3262508557, ack=0, win=0 state=CLOSED rcv_nxt=3262508557, snd_una=1060006858 2024-04-18 02:42:24.662873-0700 UprisingSurvivorRPG[18737:503766] [tcp] tcp_input [C47.1.1:3] flags=[R] seq=1054571156, ack=0, win=0 state=LAST_ACK rcv_nxt=1054571156, snd_una=1402211839 2024-04-18 02:42:24.663110-0700 UprisingSurvivorRPG[18737:503766] [tcp] tcp_input [C47.1.1:3] flags=[R] seq=1054571156, ack=0, win=0 state=CLOSED rcv_nxt=1054571156, snd_una=1402211839 2024-04-18 02:42:24.963654-0700 UprisingSurvivorRPG[18737:502102] [Application] -[UIApplication endIgnoringInteractionEvents] called without matching -beginIgnoringInteractionEvents. Ignoring. 2024-04-18 02:42:27.713046-0700 UprisingSurvivorRPG[18737:503826] [assertion] Error acquiring assertion: 2024-04-18 02:42:27.715058-0700 UprisingSurvivorRPG[18737:503826] [ProcessSuspension] 0x12c002480 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'WebKit Media Playback' for process with PID=18763, error: Error Domain=RBSServiceErrorDomain Code=1 "(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)" UserInfo={NSLocalizedFailureReason=(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)} 2024-04-18 02:42:27.718420-0700 UprisingSurvivorRPG[18737:503826] [assertion] Error acquiring assertion: 2024-04-18 02:42:27.718573-0700 UprisingSurvivorRPG[18737:503826] [ProcessSuspension] 0x12c0024d0 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'WebKit Media Playback' for process with PID=18737, error: Error Domain=RBSServiceErrorDomain Code=1 "(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)" UserInfo={NSLocalizedFailureReason=(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)} 2024-04-18 02:42:27.749604-0700 UprisingSurvivorRPG[18737:503826] [assertion] Error acquiring assertion: 2024-04-18 02:42:27.749696-0700 UprisingSurvivorRPG[18737:503826] [ProcessSuspension] 0x12c002520 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'WebKit Media Playback' for process with PID=18764, error: Error Domain=RBSServiceErrorDomain Code=1 "(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)" UserInfo={NSLocalizedFailureReason=(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)} 2024-04-18 02:42:28.577879-0700 UprisingSurvivorRPG[18737:503814] Task .<3> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x281091710 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<3>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<3>" ), NSLocalizedDescription=The request timed out., NSErrorFailingURLStringKey=https://api.gameanalytics.com/v2/a899f98c93971388424355e3e1b658d1/events, NSErrorFailingURLKey=https://api.gameanalytics.com/v2/a899f98c93971388424355e3e1b658d1/events, _kCFStreamErrorDomainKey=4} 2024-04-18 02:42:28.582653-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Event queue: Failed to send events to collector - Retrying next time 2024-04-18 02:42:28.608862-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.609025-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.609086-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.609175-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.609292-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.609407-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.609461-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.609513-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.609624-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.610200-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.610799-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.610873-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.611012-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.611110-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.611359-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.611614-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add error event: SDK is paused 2024-04-18 02:42:28.611753-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.612136-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.612409-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.612502-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.612826-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.614984-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.615098-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.615153-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.615701-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.615801-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.615857-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.617660-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.618398-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.618472-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.618526-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.618579-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.618628-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.618677-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.619192-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.619528-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.620579-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.620660-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.620718-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.620904-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.621078-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.621897-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.622310-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.622412-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.622536-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.622590-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.622646-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.622980-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.623080-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.623179-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.623233-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.623615-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.623797-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.623979-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.624039-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.624146-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.624365-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.624428-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.624478-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.624993-0700 UprisingSurvivorRPG[18737:502251] Warning/GA/Analytics: Could not add design event: SDK is paused 2024-04-18 02:42:28.625147-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Add SESSION END event. 2024-04-18 02:42:28.644155-0700 UprisingSurvivorRPG[18737:502251] Info/GA/Analytics: Event queue: Sending 2 events. 2024-04-18 02:42:34.063440-0700 UprisingSurvivorRPG[18737:503827] [tcp] tcp_input [C25.1.1:3] flags=[R] seq=835310500, ack=0, win=0 state=CLOSED rcv_nxt=835310500, snd_una=1923540741 2024-04-18 02:42:34.065155-0700 UprisingSurvivorRPG[18737:503827] [tcp] tcp_input [C25.1.1:3] flags=[R] seq=835310500, ack=0, win=0 state=CLOSED rcv_nxt=835310500, snd_una=1923540741 2024-04-18 02:42:37.257790-0700 UprisingSurvivorRPG[18737:503827] [tcp] tcp_input [C17.1.1:3] flags=[R.] seq=1449578143, ack=2028201570, win=166 state=ESTABLISHED rcv_nxt=1449578143, snd_una=2028201570 2024-04-18 02:42:37.260187-0700 UprisingSurvivorRPG[18737:503827] [connection] nw_read_request_report [C17] Receive failed with error "Connection reset by peer" 2024-04-18 02:43:04.628324-0700 UprisingSurvivorRPG[18737:502102] [Application] -[UIApplication endIgnoringInteractionEvents] called without matching -beginIgnoringInteractionEvents. Ignoring. 2024-04-18 02:43:07.966268-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_protocol_metadata_internal [C61] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:43:07.966324-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_protocol_metadata_internal [C61] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:43:07.967511-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_protocol_metadata_internal [C61] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:43:07.967562-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_protocol_metadata_internal [C61] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:43:07.968069-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_connected_local_endpoint [C61] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection 2024-04-18 02:43:07.968136-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_connected_remote_endpoint [C61] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection 2024-04-18 02:43:07.968169-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_connected_path [C61] Client called nw_connection_copy_connected_path on unconnected nw_connection 2024-04-18 02:43:07.969548-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_protocol_metadata_internal [C61] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:43:07.970089-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_protocol_metadata_internal [C61] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection 2024-04-18 02:43:07.970135-0700 UprisingSurvivorRPG[18737:504153] [connection] nw_connection_copy_metadata [C61] Client called nw_connection_copy_metadata on unconnected nw_connection 2024-04-18 02:43:08.139431-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is received: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:08.159544-0700 UprisingSurvivorRPG[18737:502274] [YandexMobileMetrica] Client event is saved to db: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.023922-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is sent: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.023982-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is sent: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.024011-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is sent: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.024040-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is sent: IAP Purchase. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.024065-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is sent: Pickup Item. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.024157-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is sent: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.024221-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is sent: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.036286-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is removed from db: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.036333-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is removed from db: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.036359-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is removed from db: Dialog. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.036384-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is removed from db: IAP Purchase. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.036407-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is removed from db: Pickup Item. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.036430-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is removed from db: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:09.040632-0700 UprisingSurvivorRPG[18737:504175] [YandexMobileMetrica] Client event is removed from db: KPI. (apiKey: 97a686ef-xxxx-xxxx-xxxx-xxxxxxxx854f). 2024-04-18 02:43:12.268483-0700 UprisingSurvivorRPG[18737:503827] [tcp] tcp_output [C15.1.1:3] flags=[R.] seq=1506760246, ack=759488891, win=4117 state=CLOSED rcv_nxt=759488891, snd_una=1506759728