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Energy Acceptor does not accept Rotarycraft power #1013
The issue is not rotarycraft. API is used to help other mods interface each other. If AE2 changes their API, they would have to adhere the new API, same for Rotarycraft's API, AE2 would have to adhere to their API. It's like building a car to use gasoline then suddenly saying, it has to use hydrogen now. Then blaming the car for not being able to use the thing it was made to work with.
I understand the logic, @gixbit. But were I to invoke logic, logic clearly dictates that if you live in a world with only petrol-driven vehicles and no hydrogen-driven vehicles whatsoever, and you then suddenly stop providing petrol in favor of hydrogen, then that is not the fault of the automobile industry! You changed your business out of the blue; you made your product incompatible with the established market!
Analogously (sp?), if the RotaryCraft team made an almost ad-hoc change that caused the incompatibility, then that isn't the AE2 team's fault. Perhaps they could have allowed for a bit more time for others to adjust. Or maybe they could have made it backward compatible for now. At the very least, though, they could have announced beforehand what they were doing; communicated with the community about the consequences of their new model.
I mean: they release a new API; something others need to adhere to, need to work with. You can't expect everyone to be up-to-date at a moment's notice. They could have given warning.
@gixbit I'm not starting a flame war. I didn't call anyone any names, nor did I curse or bear anyone any ill will. I show no anger, and even didn't - and still don't - show any emotion at all. I'm just stating facts and my honest opinion. And I used logic to counter your own somewhat flawed analogy. That's all I did.
As you can see, @thatsIch at least agrees that he would have appreciated some note from Reika too. So, maybe I'm not even unreasonable.
I'll even throw in a similar example: recently, TeamCoFH changed something about their mods too, and as a result, their wrenches no longer work on certain blocks from other mods. I didn't blame those other mods, because the change was initiated by TeamCoFH. So that is where I went to report the incompatibility. Same kind of situation, same kind of logic. They gave me a reasonable and convincing explanation, so I'm satisfied. Even though the incompatibility has not been reversed.
You're right about one thing: they aren't required to communicate with anyone at all!