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TESR chest/charger/inscriber performance issue #1517

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yueh opened this issue May 26, 2015 · 0 comments
Closed

TESR chest/charger/inscriber performance issue #1517

yueh opened this issue May 26, 2015 · 0 comments

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@yueh
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@yueh yueh commented May 26, 2015

The TESR for chargers, skystone chests and inscribers (notably the wrapper TESRWrapper) has a really bad performance caused by calling glPushAttrib() and glPopAttrib() when a large number of them need to be rendered

Sampling snapshot with 256 of them
(And do not look at the server thread spending 50% of the time with bats...)

@yueh yueh added the type-bug label May 26, 2015
yueh added a commit to yueh/Applied-Energistics-2 that referenced this issue May 26, 2015
yueh added a commit to yueh/Applied-Energistics-2 that referenced this issue May 26, 2015
@yueh yueh added the state-fixed label May 27, 2015
@yueh yueh added this to the rv3 milestone May 27, 2015
yueh added a commit to yueh/Applied-Energistics-2 that referenced this issue May 31, 2015
yueh added a commit to yueh/Applied-Energistics-2 that referenced this issue May 31, 2015
@yueh yueh closed this in 6e76690 Jun 1, 2015
yueh added a commit that referenced this issue Jun 1, 2015
Fixes #1517 improved performance of TESRWrapper
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