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Annihilation Plane destroys items, doesn't store them. #1728

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piousminion opened this issue Jul 21, 2015 · 9 comments
Closed

Annihilation Plane destroys items, doesn't store them. #1728

piousminion opened this issue Jul 21, 2015 · 9 comments

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@piousminion
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@piousminion piousminion commented Jul 21, 2015

I'm using rv2-stable-10 with channels disabled in the config.

I have crystal growth accelerators set up with an annihilation plane and a storage bus on a subnetwork at the base. The storage bus is configure to only store pure crystals and fluix crystals. Placing items in the water via any method causes the annihilation plane to instantly destroy any item and nothing is stored in the network, nor in any interface on the network. The items are simply deleted.

@yueh
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@yueh yueh commented Jul 21, 2015

Works for fine for me.

filtered annihilation plane

@yueh yueh added the state-waiting label Jul 21, 2015
@piousminion
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@piousminion piousminion commented Jul 21, 2015

I created the same exact setup from above on my server and configured the storage bus for pure crystals and fluix crystals. Throwing anything in except the configured items causes them to be deleted. Where do we go from here?

Note: idk if it's important, but as stated, channels have been disabled.

@yueh
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@yueh yueh commented Jul 21, 2015

Test was done with disabled channels.

@piousminion
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@piousminion piousminion commented Jul 21, 2015

Clearly I'm getting different results. What is your recommended course of action?

@yueh
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@yueh yueh commented Jul 21, 2015

Provide a way to reproduce it on a small scale.

@piousminion
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@piousminion piousminion commented Jul 21, 2015

Turns out Lunatrius' "Stackie" mod caused the items to disappear when tossed on the annihilation plane. An updated version causes the items to duplicate. I'll take it up with him over at https://github.com/Lunatrius/Stackie unless you think there is something that can be done on this end.

@piousminion
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@piousminion piousminion commented Jul 21, 2015

@Lunatrius
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@Lunatrius Lunatrius commented Jul 21, 2015

"Fixed" on my end by removing the related code. It caused too many issues (dupes/vanishing items) and the benefits are really not worth it.

@yueh
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@yueh yueh commented Jul 22, 2015

Just want to make it a bit more sane in case some other mod has the same idea and start trying to stack them on spawning and probably some changes to prevent the last item from not despawning.

yueh added a commit to yueh/Applied-Energistics-2 that referenced this issue Jul 22, 2015
@yueh yueh closed this in #1730 Jul 24, 2015
yueh added a commit that referenced this issue Jul 24, 2015
Fixes #1728 Mark the entity as dead before spawning overflow
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