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Interface with Crafting Card stops filling 1 craft short if there's no storage for the item #1833
Telling an Interface to stock items and give it a Crafting Card, on a network that has no storage for the stocked item causes some strange behavior. (For this test, I was attempting to stock 32 Stone Bricks).
Expected behavior was that 32 Stone Bricks would be crafted and sent to the interface, and then crafting would stop.
This is in an SSP world using only AE2.
Caused by the order in CraftingCPUCluster.java#L293-L303.