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Rendering of a press in inscriber leave the GL engine in an improper state #1970
When displaying a press, the inscriber leave the GL engine in an improper state causing ambient occlusion to not render at some angles.
Anything printed to the log? For example a GL Stackoverflow?
The rendering is actually stupidly over conservative, especially once it needs to render an item (like the press). Like the renderer tries to protect itself from any buggy item render and simultaneously the item renderer protects itself from any buggy caller (which actually is guaranteed AE2), thus really useless. But this easily can result in some stackoverflows etc. Too conservative/defensive is just as bad as too less... Finding an equilibrium is not that easy.
Out of curiositiy, could you try the PR build based on #1880?