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Crash when placing AE2 Pressure P2P against PneumaticCraft Aerial Interface #2099

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XFactHD opened this Issue Jan 10, 2016 · 1 comment

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XFactHD commented Jan 10, 2016

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yueh Jan 10, 2016

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Seems to be a very rare bug when the P2P Tunnel recieves a neighbor update before it was validated.

Currently we have no way to determine, if it is valid. Thus we need to track it our side with all potential issues that might cause, like when changing its internal state without us being able to observe it.

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yueh commented Jan 10, 2016

Seems to be a very rare bug when the P2P Tunnel recieves a neighbor update before it was validated.

Currently we have no way to determine, if it is valid. Thus we need to track it our side with all potential issues that might cause, like when changing its internal state without us being able to observe it.

@yueh yueh closed this in #2100 Jan 13, 2016

yueh added a commit that referenced this issue Jan 13, 2016

Merge pull request #2100 from yueh/fix-2099
Fixes #2099: No neighbor update of Pressure P2P before IAirHandler is validated.
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