Illuminated Panels forget to emit light? after server restart #2700

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sharkck opened this Issue Dec 12, 2016 · 6 comments

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@sharkck
sharkck commented Dec 12, 2016

Basically, when I restart my server, half, some or most of the illuminated panels I'm using for lighting forget to emit light until I destroy one (or all) of them in the affected areas.

Currently running rv4 Alpha 7 on Forge 2166.

There isn't a crash log or anything else that I can provide other than screenshots showing the issue.

2016-12-12_00 57 30
2016-12-12_01 01 08
2016-12-12_01 01 29

@yueh
Member
yueh commented Dec 15, 2016

Is this a single chunk?

@yueh yueh added the state-waiting label Dec 15, 2016
@sharkck
sharkck commented Dec 15, 2016

No. It's across multiple chunks. Pictures 1 and two are on two opposite sides of the room. Certain spots between were out (like just 1 or 2 lights vs a whole area as represented above. I can show you more specifically with more screenshots... just would need to restart the server again.

@yueh
Member
yueh commented Dec 15, 2016

Each one. With the angle it is hard to tell, but it really looks about 16 block long and the square shape really makes no sense with normal lighting behaviour. Like it actually looks like a single chunk did get reset somehow.

If it is reproducible, please provide a full server log. It might contain some error entries,

@sharkck
sharkck commented Dec 16, 2016

Recorded two videos with the chunk map up showing a minor case and after restarting the server, it was a major case.

Video 1: https://www.youtube.com/watch?v=vDXb6umYM4Y
Video 2: https://www.youtube.com/watch?v=w6_5u_5DycY
first vid logfile.txt
second vid logfile.txt

I'm also attaching the client logfile (did not restart client b/t server restarts). Also, this only shows up after a server restart.
fml-client-latest.txt

@sharkck
sharkck commented Dec 17, 2016

Would like to add that YES the server really thinks there's no light in those areas. Just had two creepers spawn and blow up on me while I was working on patterns.

@sharkck
sharkck commented Dec 17, 2016

Would like to give another update. Just updated to the latest version of AE2 (Alpha 9) on forge 2185 and the same thing happens.

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