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1.12.2 Appeng Rv5.stable build 1 - Ticking GridNode ImportNode crash #3201
Had persistent errors in server console regarding ImportNode, spontaneously decided it would crash the server, now stuck in reboot-crash loop.
As far as functionality goes, it works perfectly, aside from the errors, and now the crash.
Codechicken Ender chest bringing items from elsewhere, ME import bus attached to the top of it pulling everything, no upgrades or anything.
I currently do not see any way to trigger a
The only issue I currently see is passing a field and not a variable around. Thus something could mutated it through a different thread. But the whole path is only accessible through the normal ticking, should that be multithreaded we can already stop. As it will cause issues everywhere.
The only other option is a import bus with a redstone card. This can also enforce a tick, should a neighbor of them update. E.g. one of the adjacent blocks sends it during the network thread and not the main one. Which would not be our fault, but a bug in that particular mod. But without knowing which blocks are around it, there is nothing we can really do for now.