Storage Cells in network do not display/display and can't get them out of network. #3449
Comments
Anybody have a fix for this so the cells appear in the network after being crafted? |
I can't reproduce this is in either my dev enviro or in an obf'ed environment. EDIT: You mentioned that this was on a server. I have only tried singleplayer just yet. After testing I can attest that in a server environment at least something funky is going on with the crafting |
Huh. I do have the latest version of Extracells... I should have noted that in the first place, whoopz. I'll have to try without extracells somehow hopefully in the next 24 hours if I find time. Thanks! |
While I was not able to trigger it in a singleplayer environment in a server environment it was acting funny. So it is a confirmed issue. |
All I can attest to this. Currently running appliedenergistics2-rv5-stable-11 and experiencing the exact same problem described as the OP except I am using 64k storage cells with the extra cells 2 mod. See pics below. Also this is the Enigmatica 2 non-expert pack. Sorry if just repeating what's been said, just wanted to help describe the problem with some extra insight and info. After auto crafting is complete. it displays two patterns in the system to craft the cell Trying to craft the cell again, sim displays that the cell is available, cannot start craft I can export the cell out of the system via bus but when crafting again, says cell is missing, cannot start craft i streamed a quick vid showcasing the wierdness |
Sorry for late reply! Works, and thanks! |
Adding a +1 to this. I get this in the latest All the Mods 3 pack running on a server. A few details:
I hope this is helpful, I know finding bugs like this can be a needle in a haystack. |
Yep. :D |
Also, If you put a cell into a network, it only shows 1 and ya can't take it out! (I am sure somebody already said this but I forget and am too lazy to look up) |
…temstack definition (#3552) CellInventory#getCell() initalizes the ItemStack with an empty NBT and therefore was messing with the item definition.
Description
Expected: I expect AE2 to display in the terminal "craft" for the storage cell, and then the storage cell its self without deleting ones I craft after that..
Ok the issue is that I have the system to autocraft 1k me storage cells, so it has that display to "craft" the cell, and then it crafts it, and replaces the option to craft it with the cell, which is an issue, and I am in the correct mode, to view both craftable and stored items... and when I manually craft one and put it in the system, it is just deleted...
EDIT
If I restart the server, it displays correctly and I now have my drives, so they do NOT get deleted, they just are not displayed in the network!
Environment
Basic network I got going, has sufficient power. it has ONLY 1 1k autocrafting block. Basic setup really. I do NOT have any storage busses on the drive, so its not that.
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