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Storage Cells in network do not display/display and can't get them out of network. #3449

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34486 opened this Issue Apr 2, 2018 · 9 comments

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@34486

34486 commented Apr 2, 2018

Description

Expected: I expect AE2 to display in the terminal "craft" for the storage cell, and then the storage cell its self without deleting ones I craft after that..
Ok the issue is that I have the system to autocraft 1k me storage cells, so it has that display to "craft" the cell, and then it crafts it, and replaces the option to craft it with the cell, which is an issue, and I am in the correct mode, to view both craftable and stored items... and when I manually craft one and put it in the system, it is just deleted...

EDIT
If I restart the server, it displays correctly and I now have my drives, so they do NOT get deleted, they just are not displayed in the network!

Environment

Basic network I got going, has sufficient power. it has ONLY 1 1k autocrafting block. Basic setup really. I do NOT have any storage busses on the drive, so its not that.

  • Minecraft Version:
  • AE2 Version: RV5 - STABLE 11 - Latest version from the time of this post.
  • Forge Version: 1.12.2-14.23.2.2632

@34486 34486 changed the title from Storage Cells in network get deleted to Storage Cells in network do not display/display and can't get them out of network. Apr 15, 2018

@34486

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34486 commented Apr 23, 2018

Anybody have a fix for this so the cells appear in the network after being crafted?

@GuntherDW

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GuntherDW commented Apr 24, 2018

I can't reproduce this is in either my dev enviro or in an obf'ed environment.
What other mods (especially AE2 addons) do you have installed?

EDIT: You mentioned that this was on a server. I have only tried singleplayer just yet.
I'll test that right now.

After testing I can attest that in a server environment at least something funky is going on with the crafting

Before:
before

After: (and no longer able to craft said cells)
after

@34486

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34486 commented Apr 24, 2018

Huh. I do have the latest version of Extracells... I should have noted that in the first place, whoopz. I'll have to try without extracells somehow hopefully in the next 24 hours if I find time.

Thanks!

@GuntherDW

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GuntherDW commented Apr 25, 2018

While I was not able to trigger it in a singleplayer environment in a server environment it was acting funny. So it is a confirmed issue.

@Zang518

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Zang518 commented May 20, 2018

All I can attest to this. Currently running appliedenergistics2-rv5-stable-11 and experiencing the exact same problem described as the OP except I am using 64k storage cells with the extra cells 2 mod. See pics below. Also this is the Enigmatica 2 non-expert pack. Sorry if just repeating what's been said, just wanted to help describe the problem with some extra insight and info.
A way around this for now is to remove the pattern from the interface via the interface terminal or the interface itself. Once I do that, it displays the crafted cell in place of the pattern and I can remove the cell and craft another cell like normal but only to repeat the process as described above.

The sim for the pattern
sim

After auto crafting is complete. it displays two patterns in the system to craft the cell
now 2 patterns but not

Trying to craft the cell again, sim displays that the cell is available, cannot start craft
sim after crafting

I can export the cell out of the system via bus but when crafting again, says cell is missing, cannot start craft
sim after export bus to chest

i streamed a quick vid showcasing the wierdness
https://www.youtube.com/watch?v=KjoRdY5qO1k

@34486

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34486 commented May 20, 2018

Sorry for late reply! Works, and thanks! 👍

@bruzenak

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bruzenak commented May 28, 2018

Adding a +1 to this. I get this in the latest All the Mods 3 pack running on a server. A few details:

  • Seems to apply to any storage cell but not any component. It's just storage cells so far.
  • When this happens, clicking on the cell doesn't remove it.
  • Using a fuzzy export bus will actually export the cell, but you still can't craft.
  • If you break the ME Network, then put it back online, you can get the cell out. Breaks again on the next craft.
  • Applies to 1k, 4k, 16k drives (haven't tested with 64 but I'm betting it does there too).
  • Removing the storage cell that the cell would have gone from the drive on allows you to craft again.

I hope this is helpful, I know finding bugs like this can be a needle in a haystack.

@34486

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34486 commented Jun 4, 2018

Yep. :D

@34486

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34486 commented Jun 10, 2018

Also, If you put a cell into a network, it only shows 1 and ya can't take it out! (I am sure somebody already said this but I forget and am too lazy to look up)

@yueh yueh closed this in #3552 Jun 26, 2018

yueh added a commit that referenced this issue Jun 26, 2018

Fixes #3449: Prevent CellInventory#getCell() from mutating the cell i…
…temstack definition (#3552)

CellInventory#getCell() initalizes the ItemStack with an empty NBT and therefore was messing with the item definition.
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